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petedupon

Member Since 07 Apr 2011
Offline Last Active Aug 19 2013 08:30 PM

Topics I've Started

Sound for TUG: The Untitled Game (feedback)

06 May 2013 - 02:42 PM

Hey folks,

 

I've been working on this project for the last 8 months and now that it's finally out in the public sphere, I'd love to get some feedback on the sound stuff!

 

http://www.kickstarter.com/projects/nerdkingdom/tug-1

 

And this is a blog writeup I did for our site that talks about how the sound will come together in the game, and how we're approaching the sound philosophy overall.

http://nerdkingdom.com/administrators/mod/nerds/b/design/archive/2013/05/01/a-whole-new-sounding-world.aspx

 

And this little animatic we did kind of shows off how that will work

 

So far things seem to be going well, but we could always use more feedback and any help spreading the word about it!  I'd love to hear what you guys think.


TUG: The Untitled Game

06 May 2013 - 02:30 PM

Nerd Kingdom has launched the kickstarter for their first game, "TUG".  TUG is a multiplayer open-world sandbox RPG that utilizes new technology and social sciences to directly involve players in the game's design.

 

http://www.kickstarter.com/projects/nerdkingdom/tug-1

 

http://nerdkingdom.com/

 

I've been working on this project for the last 8 months and it's really exciting to finally be able to talk about it.  I'd love any feedback you guys might have, and if you like what you see then please help us spread the word!

 

http://www.destructoid.com/kickstarter-game-tug-wants-to-create-worlds-252959.phtml

 

http://jacehallshow.com/news/gaming/industry/20130503/exclusive-tug/

 

http://kotaku.com/if-you-wanted-more-game-from-minecraft-this-might-be-f-486675183


Sound teams vs. the One-man Operation

19 May 2012 - 10:11 AM

When it comes to indie game development, I've been thinking a lot lately on the subject of team size in the audio world. At least from my experience on these forums, it seems like a lot of our stand-out posters function as one-man teams. They're capable and good at designing FX, composing pieces, mixing, and implementing every aspect of the sound. While I understand the decision to do that from the financial standpoint of a freelancer, I am very curious as to what the public opinion is on the subject.

As someone relatively new to this, I understand that not only my greatest love, but my strongest ability is in my FX design work. I'm not much of a composer, and really don't find any joy out of doing it, so I don't. And while I'm working on learning FMod and WWise, I wouldn't consider myself even capable of doing any large scale implementing or audio programming. This has, understandably, made finding work much harder when I compete with others who can do it all. And I'm not complaining, mind you. But I am curious if others feel the same way, where they'd prefer to really only do one aspect of the many that they often find themselves doing. Are there any composers out there who'd rather focus on that instead of being stuck creating FX? Are there any of you who love programming but find the composing side more difficult? I've connected myself with a few composers who I'm working with on a current project, and am just curious what you all think. Would you prefer to work as part of a team more often, or enjoy working solo?

Workspaces

15 December 2011 - 12:38 PM

I was just wondering how some of the game audio guys might set their spaces up. I know a ton of home recording studio guys, but I'm curious to hear what your guys' room setups are!

I work out of a second bedroom in my house, which isn't treated for acoustics or anything.

Quad Core Windows 7 PC
2 20in NEC Displays
Pro Tools 10
JBL LSR4328P Monitors
Presonus Firestudio Audio Interface
Presonus Digimax 8 ch ADAT extender
Toft 2ch Microphone Preamp
Alphatrack Single Fader Controller
And an array of microphones and various instruments from my old recording days.

I do mostly FX editing work for film and TV, but I've been breaching slowly into the game side lately. I also do some dialog editing and a small amount of Foley, though without any walking surfaces I'm mostly limited to props and cloth passes.

If any of you wanna share what your workspaces look like and what you use, I'm curious to hear about it!

Too many offers?

28 October 2011 - 12:20 PM

I've noticed an incredibly high amount of sound designers and composers posting topics in the Help Wanted board, with titles like "Composer Available" or "OFFERED: Music Sound Design". It's great to see so many sound guys diving into the game field, but I'm curious as to the ramifications of this. For those of you who have posted topics similar to that, have you gotten responses from developers? I remember one guy posting a topic that he was looking for paid work and ended up getting hired at a major company in his area, but other then that most of those topics seem to have few responses. I guess I'm just wondering if the developers who post topics looking for teams, even the few that need sound guys (and the even fewer who are paying) are actually looking at posts like this, or are they just waiting for responses to their own posts?

Another concern is regarding those who post topics saying "Music Composer Will Work For Free!". I've heard from numerous professionals that things like this can cause a negative impact for both the individual engineer, and the overall sound community. Now let's get something straight, I am not knocking anyone who works for free. Most of my current projects are non-paying, but there can be a big difference between agreeing to work for free, and claiming up front in a public forum that you're not asking for any money. Now this is just my opinion, but when stuff like that starts to happen a lot, and everyone on the boards is seeing these posts from sound guys wanting to work for free, do you think this makes a negative impression on them about our field? I'm sure many of you have worked with someone that doesn't entirely understand what it is that we do (especially sound designers), and do you think that when they see posts like that, it makes them think less of our jobs? I run into this a lot when doing film or TV work for inexperienced people, especially in a film school. They have a very bad understanding of what we do, or how important it is, and as such they don't even think of us as an expenditure. So I'm curious what everyone here thinks on the subject. For those who have been here longer, is this a new trend? Or do you think this is a good way to attract potential clients? Just want to hear your thoughts.

-Pete

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