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Awesome job so far everyone! Please give us your feedback on how our article efforts are going. We still need more finished articles for our May contest theme: Remake the Classics

petedupon

Member Since 07 Apr 2011
Offline Last Active May 11 2013 10:58 AM
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Topics I've Started

Sound for TUG: The Untitled Game (feedback)

06 May 2013 - 02:42 PM

Hey folks,

 

I've been working on this project for the last 8 months and now that it's finally out in the public sphere, I'd love to get some feedback on the sound stuff!

 

http://www.kickstarter.com/projects/nerdkingdom/tug-1

 

And this is a blog writeup I did for our site that talks about how the sound will come together in the game, and how we're approaching the sound philosophy overall.

http://nerdkingdom.com/administrators/mod/nerds/b/design/archive/2013/05/01/a-whole-new-sounding-world.aspx

 

And this little animatic we did kind of shows off how that will work

http://www.youtube.com/watch?v=1sDS-MrLVFg

 

So far things seem to be going well, but we could always use more feedback and any help spreading the word about it!  I'd love to hear what you guys think.


TUG: The Untitled Game

06 May 2013 - 02:30 PM

Nerd Kingdom has launched the kickstarter for their first game, "TUG".  TUG is a multiplayer open-world sandbox RPG that utilizes new technology and social sciences to directly involve players in the game's design.

 

http://www.kickstarter.com/projects/nerdkingdom/tug-1

 

http://nerdkingdom.com/

 

I've been working on this project for the last 8 months and it's really exciting to finally be able to talk about it.  I'd love any feedback you guys might have, and if you like what you see then please help us spread the word!

 

http://www.destructoid.com/kickstarter-game-tug-wants-to-create-worlds-252959.phtml

 

http://jacehallshow.com/news/gaming/industry/20130503/exclusive-tug/

 

http://kotaku.com/if-you-wanted-more-game-from-minecraft-this-might-be-f-486675183


Sound teams vs. the One-man Operation

19 May 2012 - 10:11 AM

When it comes to indie game development, I've been thinking a lot lately on the subject of team size in the audio world. At least from my experience on these forums, it seems like a lot of our stand-out posters function as one-man teams. They're capable and good at designing FX, composing pieces, mixing, and implementing every aspect of the sound. While I understand the decision to do that from the financial standpoint of a freelancer, I am very curious as to what the public opinion is on the subject.

As someone relatively new to this, I understand that not only my greatest love, but my strongest ability is in my FX design work. I'm not much of a composer, and really don't find any joy out of doing it, so I don't. And while I'm working on learning FMod and WWise, I wouldn't consider myself even capable of doing any large scale implementing or audio programming. This has, understandably, made finding work much harder when I compete with others who can do it all. And I'm not complaining, mind you. But I am curious if others feel the same way, where they'd prefer to really only do one aspect of the many that they often find themselves doing. Are there any composers out there who'd rather focus on that instead of being stuck creating FX? Are there any of you who love programming but find the composing side more difficult? I've connected myself with a few composers who I'm working with on a current project, and am just curious what you all think. Would you prefer to work as part of a team more often, or enjoy working solo?

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