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17 August 2016 - 06:38 AM
i would recommend using higher timeout value like 5 seconds or more
07 August 2016 - 10:15 AM
to get even smoother movement use some high precision timer, or use average of times between two frames, as delta time.
06 August 2016 - 02:16 AM
^This guy above!
05 August 2016 - 07:00 AM
just to be sure, are you using the same multiplication order in shaders (both ogl and dx)?
you should use one order for both.
you could also add shaders here.
in other words post your shader code here (ogl and dx)
and youse one matrix notation for both dx and ogl
05 August 2016 - 06:22 AM
That's not enough space to store the string and a terminating zero.
Just got that error, luckily you mentioned that.
a bucket of kittens for you
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