and this is your holly reason to give me negative score because 'i don't have it', POOR CHILD!!!!!!!
so i have changed his code, because i wanted to help him and then you downvoted it because you don't have that header mr i know everything, please stfu and leave.
tell me where the mistakes are and why did you and your stupid friends downvoted me. headers that do not exist yea right, read
hanks for the replies people. This question is addressed to ____ , I have tried using your sample code to save the vertices of an opengl cube to file but i keep getting errors can you please provide a way foward. Thanks
first thing do not use constructor in structure you want to save(ermove it) sec problem is you are not saving any vertices at all you haven't defined them glutSolidCube(2); will not define the vertices you want to save , last thing you are not saving verts in a function!!!! dude create a function that save verts, place structures in a header so it should be like this:
FILE* f = fopen("vertices.txt","wb+");
rest of code
i am not a fairy please write an error you get
and you have
#include incldue what????
maybe you should start learn how to write programs, as far i can see you have no idea what you are doing
I am trying to make the plane fly by calculating forces of thrust gravity drag and lift (but now i am only using now two forces: gravity and thrust)
nvm because i dont have a lift force because of Cl = 2 * pi * attack angle = 0.0ff
the stupidiest thing now i see that: my plane always goes down towards gravity vector even when thrust force is 2 times greater than gravity force and acts in the opposite direction
second issue is that: i cant calculate proper normalized vector (normalized gravity force vector) in example: i have plane pos: x=50 000 m y = 100 m z = 30 000 m and the normalized vector is something like this: x = 0.7; y = 1.5, z= 0.4; and i donkt know why the y is fck-ing 1.5 here
i always get this effect (lol clouds are 320 km away form the surface - and we are in south america ) http://www.youtube.com/watch?v=hjHEzhOiURs
i use these equations: F=m*a s=v*t s= v0*t+a*t*t*0.5
for me wasting of time is downloading then installing 3dsmax and then learning the stuff... that is not the approach i want to achieve
i dont want to be rude but you are pissing me off xD whats your problem ? if you think that writing an application from beginning is waste of time then fair well but pls do not post that i should use others program
i am not a professional game maker or a graphic designer i have just passion, ever if i created first automatic recognition of analog tachographs did i use third party tools for it?[i do not mean compiler] but "it was a waste of time", yes purely waste of time lol ;)
when i was 14 i wrote my first 3d editing tool and why it was a waste of time [maybe it wasn't perfect but it worked and i use some of it's features nowdays],
you do not understand the basic concept that i want to do everything myself ( well with some help from other people ).
i just want to make multiplayer aircraft simulator yes sure for you its waste of time that you can download or buy other sims but mine will be free, there will be ability to explore whole earth in 3d like google earth + you will be able to create models etc just for fun (i wont write what the application can do now and what i am trying to implement), and it will be free and i do not care that if anyone ever will play this so WHO CARES but the basic concept is to create it without blenders without MS PAINT without third party stuff.. well i use NASA heightmap because how do i get the heightmap of the whole world maybe from "GOD" ahahahahhahh
I hope that post will prevent you from posting pointless posts, thank you! i will figure it out myself, i post questions because i want to get answers that point me into right direction of thinking.
if i write molecular dynamic and atom behaviour application is it waste of time ? for you its surely waste of time but not for me... yes there exists apps for such things and they are accurate but you cant add new funcionality to it [and do not tellme that 3dsmax has its own script language, i created scripted language for my 3d modelling tool when i was right! 14 and i had 1 year in programming experience ]
THAT IS NOT A WASTE OF TIME. I WANT TO LEARN learn and learn, BUT I DO NOT WANT TO LEARN A [Mod edit: stuff] LIKE I HAVE BEEN LEARNING IN SCHOOL YEARS AGO
and other thing if i sit on bench with friends talking about nothing and drinking beer you think that it is waste of time for me its not
YOUR answer is right in one specific situation: if i want to eat ham with bread and butter i need to buy it in a store UNLESS I AM THE BUTCHER (or farmer) got point?
by the way i think that i should check for coplanar faces group them and then in example calculate one of groups center point then apply uv coords but well for you its a waste of time....
I am really confused, your answers about download blender and map this with blender really piss me off REALLY PISS ME OFF the best of your thinking can be described as this how the [Mod edit: goodness me] i am supposed to import my model to blender ohhh sure i need to write a exporter to most common file format that program can read in example obj file well some loops some grouping and done and this is really a waste of time or you think that 'god' or my neighbour do it for me and i wont waste my time then huh?
nooo please do not reply this just read it and shut the hell up it will be nice to lock this topic or delete it because it's meaningless
you remind me those pricks from my team that steal in example tank or helicopter when i am repairing it in battlefield, my friend has a nice word for those guys and the word is: