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Member Since 11 Apr 2011
Offline Last Active Today, 11:41 AM

Posts I've Made

In Topic: Deferred Rendering shaking edges

08 February 2013 - 07:18 AM



When i removed the halfpixel from my pointlight shader everything works.

In Topic: Atmospheric scattering

03 April 2012 - 12:50 AM


Thank you for the reply. And i'm sorry for the vague question.

Well i'm trying to use Bruneton atmospheric scattering as a post process effect. This part works great thanks to the provide code with his paper. What i'm trying to do now is to draw my terrain with aerial perspective. And this seems to be harder then it looks. I read in the paper "we draw the terrain in the depth buffer only". So i made a depth map and passed this to the atmosphere shader (post process). I calculated the position from depth buffer and when i try to render i get this streched atmosphere.So i probably missed something. I hope i made the question less vague.Ty

In Topic: FPS very low after system upgrade

01 March 2012 - 06:49 AM


It can be your video card drivers are outdated. Also check in your ouput window if the shader is throwing out warnings or errors

In Topic: Eric bruneton Atmospheric scattering rotation bug

27 February 2012 - 04:21 AM


Fixed it :-)

In Topic: Eric bruneton Atmospheric scattering rotation bug

25 February 2012 - 04:17 AM


I fixed the problem with the outer space view. It was an error in my render to 3D texture.
Just that anoying rotation needs to be fixed :(.