Hi guys, I was wondering how to structure classes that can handle player movement but also allow to switch to vehicle movements. I found a post here that looks correct, but it's left me baffled as a novice. Any further explanations to this system?
http://www.ogre3d.org/forums/viewtopic.php?f=10&t=70229#p458355
drwbns
Member Since 14 Apr 2011Offline Last Active Oct 04 2012 08:39 PM

Find content
Not Telling