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FREE SOFTWARE GIVEAWAY

We have 4 x Pro Licences (valued at $59 each) for 2d modular animation software Spriter to give away in this Thursday's GDNet Direct email newsletter.


Read more in this forum topic or make sure you're signed up (from the right-hand sidebar on the homepage) and read Thursday's newsletter to get in the running!


Elandar21

Member Since 16 Apr 2011
Offline Last Active Apr 22 2014 07:50 PM

Posts I've Made

In Topic: It's Official!

03 December 2013 - 03:14 PM

Congratulations, I wish you the best in your companies endeavors.


In Topic: Feedback for my portfolio

26 June 2013 - 12:33 PM

Thank you for the feedback, it was truthful and helpful. I am currently working to improve it and will continue to do so.


In Topic: Is there a Game Programming school that you would suggest?

26 June 2013 - 10:41 AM

I am a recent graduate of Shawnee State University with a major in Digital Game and Simulation Engineering Technologies. I may be a little biased, but I believe I earned a good degree and well worth my investment. When I first arrived I knew a little python. The courses I took were the same software classes as the Computer Science degree with the addition of Game focused classes on the side. Those with the "game degree" are able to take the knowledge that we gained and apply to other disciplines easily. For instance we learned and implemented Algorithms, Data Structures, Compiler Design, Automata and Formal Languages, Software Engineering and Object Oriented Programming with the CS students. So it wasn't just games that we were taught, but a well rounded education with a focus on games. On the game side though we learned graphic techniques, AI, Engine architecture, and Optimization Techniques. We made games of various types and in groups and solo which is in my opinion helpful.


In Topic: Marching cube algorithm problem

09 June 2011 - 08:45 PM

Hi,

I'm trying to make a voxel terrain with Marching cube.
I have read some info about this. But i still can't figure out what they mean with this.

class GridCell{
public:
	float val[8];
	Vector3f pos[8];
};


Whats the value of val[8] what does it mean where does it come from.


I'm using info from.
http://paulbourke.ne...try/polygonise/
Hope someone can help me out :-).


The isovalue is what the value should stand for and I believe the Algorithm details (second paragraph) later on in the page describe what they are trying do in the example

In Topic: The Sphere

30 May 2011 - 10:09 PM

Your url isn't correct. the final / has a space before it. ;)


thank you it should be fixed now sorry about that :P

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