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Member Since 19 Apr 2011
Offline Last Active Mar 15 2013 01:15 PM

#4982187 "Squared" Sprite Sheet Generator

Posted by on 20 September 2012 - 04:51 PM

Thanks for the answer but for many sprites it's very annoying! I've found a solution with Image Magick and its advanced command-line tool! If there are people interested, details are in this post : http://gamedev.stackexchange.com/questions/37198/sprite-sheet-generator

#4974379 Monster thinking in an action rpg

Posted by on 29 August 2012 - 04:02 AM

I don't think I agree with these sentiments, but the advice is good. Neural networks and genetic algorithms are among the most promising subjects in AI research. They are the only techniques with a good likelihood of producing real emergent behavior or machine learning. However, most implementations *are* unpredictable, training intensive, and unlikely to provide a whole lot of benefit in a typical rpg.
I would say if you want to look at something more advanced than finite state machines or scripts, the most fertile ground would be production systems. These are kind of (not really) like a large collection of interrelated if-then-else statements. The idea is to build up a collection of productions (sometimes called rules) that represent all of the 'mental' considerations of the AI.
In my opinion, this type of representation is much more authentic than a real-time plastic method like a GA or NN. Consider, during the course of a battle, it is pretty unlikely that a monster will be learning and incorporating a whole lot. It seems a bit more realistic to say that a monster or enemy has a lot of knowledge and experience (in the form of productions) that it brings into the battle, but that set of knowledge doesn't necessarily change a whole lot.

Thank you for your post. Different ideas are only good things!

#4972813 Monster thinking in an action rpg

Posted by on 23 August 2012 - 06:10 PM

thank you for your answer! But when you say "think of what makes each action desirable or not desirable" what do you exactly mean? I think that a mathematical formula might give me a valuation, but I want to find a better solution (if exists)! A valuation formula is hard to write (if we want a good one) and putting coefficients representing monster specifical behaviour (so we can manipulate the formula depending on them) isn't very nice for my eyes! What do you suggest?