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Tony Sharp

Member Since 20 Apr 2011
Offline Last Active Dec 19 2011 08:11 PM

Topics I've Started

Mouse Events for a Board Game in SDL

19 December 2011 - 03:31 PM

After hours of trying to figure this out on my own, I've given up... I need help.

I'm making a board game. All the "hard work" like graphics, gameplay, AI are done. The only thing that's in my way now are mouse events. I haven't been able to find a tutorial that gets to the point of what I'm trying to do.

How do I define the coordinates of a clickable area on a graphic (my board image)?

And how do I give the user control to put pieces in that area?

Your help would be greatly appreciated.

Making a board game with C++ and SDL

28 November 2011 - 02:22 PM

The designs and gameplay for my game are done, and the image elements are saved. I have some experience with C++, but very little experience with SDL. To get things started, I'd like to know how to load my board.png file into a window as a background.

Your help would be greatly appreciated.

Player / Board Interaction with Python

26 November 2011 - 11:33 AM

I want to make a board game with Python. The gameplay design is done, and the board and pieces are saved as .png files. I have some experience with Python, but I don't know much about using it through a graphical interface.

My Problem: I want stuff to happen when the player takes their mouse and clicks on a spot on the board. Posted Image

Your help would be greatly appreciated.

Edit: I figured it out. I needed a framework. Using pygame now.

Win / Mac compatible engine to get things started

20 April 2011 - 10:21 PM

To make a long story short: I went to college for animation, spent the last 10 years doing photography, and now I'd like to do some game development.

I still know how to animate and make character models, so that's not a problem. But I know very little about programming, and my math is a little rusty. However... I am willing to learn C++ and Trig if I absolutely have to.

I've spent the majority of the evening researching game engines. For my first serious game I think I'd like to start with something simple like a 3D tower defense for desktop. And once I finish that, I'd like to do something a little more "involved" for mobile devices.

The ShiVa3D and Esenthel engines look very nice. They both run on Windows and Mac, and can produce very high quality graphics. But I was wondering if there were any other (maybe easier) options I should research and consider.

Your help would be greatly appreciated.

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