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Quan-Chen

Member Since 27 Apr 2011
Offline Last Active Jun 25 2013 08:52 PM

Posts I've Made

In Topic: Some quations about FMOD designer API

23 May 2013 - 09:55 PM

question 3 is solved,I should get FMOD::MusicPrompt pointer and call begin() and end() myself


In Topic: problems of designing a Real-Time Collision Detection System

22 July 2012 - 07:13 AM

You should maintain a copy of the mesh in memory for collision detection so that you do not have to lock the vertex buffer each frame. It is actually quite common to use different meshes for collision and rendering. The rendering mesh should be very detailed and also contains some visual only elements while the mesh used for collision is usually much simpler so that the collision detection calculation is faster.

Thank you very much
It sounds like a good solution.
(I can't find "reply" button so I clicked "report" button by mistake I hope it will not get you into trouble ,sorry for that)

In Topic: Some problem with dveloping 3Ds max plugin

13 March 2012 - 09:44 PM

Finally I solved this problem

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