My view matrix is:
view = Matrix.CreateLookAt(pos, target, up);
and the Projection matrix is
view = Matrix.CreatePerspectiveFieldOfView(MathHelper.PiOver4, (float)Game.Window.ClientBounds.Width / (float)Game.Window.ClientBounds.Height, 1, 100);
Edit:
Ok, well changing the order worked but that wasn't why it was skewed.
I was defining the vertices in an array of VertexPositionColor and I was overwriting the Object at index 1.
ie.
vert[0] = new VertexPositionColor(variables); vert[1] = new VertexPositionColor(variables); vert[1] = new VertexPositionColor(variables);
So thank you for your help, worked perfectly

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