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HahaYouAint

Member Since 29 Apr 2011
Offline Last Active Apr 15 2013 08:53 PM
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#4842754 What Would YOU Like To See In Today's Games?

Posted by HahaYouAint on 30 July 2011 - 11:39 PM

Better developed original storylines and major unexpected plot twists. I love a game that keeps me guessing only to find out the truth and have my mind blown.


#4825173 A Slave to Theory

Posted by HahaYouAint on 19 June 2011 - 12:29 PM

Hey,

This is definitely a step in the right direction, keep up the hard work! I still think you can do more with tempo and dynamic changes (especially dynamic changes as I didn't really hear much range with it). Also while I did hear tempo changes, they seem to mostly happen during breaks or pauses in the music. Also I found the various breaks too disruptive to the music. Experiment with ways to make transitions happen in your music instead of just stopping then starting the next section. In my opinion this will help your piece flow better. How about some tempo changes as the ends of phrases like a live performer would do? A slight pull back or pushing forward during an appropriate moment can really help add more emotion. Harmony-wise I didn't care for this piece, to be honest with you. Here are some videos for you to listen to for good references of dynamics and/or tempo:

Ravel's Daphnis and Chloe - (plenty of dynamics, even in the first minute there's a long, gradual swell)

Tchaikovsky's Nutcracker - http://www.youtube.c...h?v=ofMe9RG7-5E (listen to the violins, and later the full ensemble's use of dynamics in the first selection)

Beethoven's Moonlight Sonata - (listen to how the pianist slows down the tempo at some of the ends of phrases or other spots of the music to make it "speak" more effectively. Some of those spots include: 0:48-0:51 with a slight slow down (the term used is ritardando) and 1:25-1:27. Also check out the nice use of dynamics (in this case getting quieter) at 2:10- 2:16. There are plenty more selections and references out there. Listen as much as you can - it really helps give you ideas and more material to use in your own works.

Again, you're taking a step in the right direction but it needs more to really be effective!

Thanks,

Nate


I am so struggling with harmony right now to the point that it has gotten really ridiculous lol. I really need to work on my phrasing. I know if I worked on it, it would become a lot better and it'd add all the emotion I seem to be missing in my music. Thank you very much for the youtube examples. I learn better with my ears than with my eyes. I really appreciate your critique.


#4824889 A Slave to Theory

Posted by HahaYouAint on 18 June 2011 - 03:26 PM

Well, I've been told my music lacks dynamics and has no sense of theory, so I made this song experimenting with both. I played around with the tempo a lot and the time signatures. The song is written in C# minor and the time signatures are 4/4 and 3/4. I'd really like feedback on this. I really do have a hard time wrapping my head around music theory and dynamics so I figured I'd do what I do whenever I'm having a hard time with something. Practice.

http://soundcloud.com/lainalain/a-slave-to-theory

Thanks for listening.


#4816263 Looking for criticism

Posted by HahaYouAint on 26 May 2011 - 07:13 PM

The Zelda Temple of Time is a beast. I kinda wanted to rap to it....even though I'm not a rapper. xD

Confined to Synthetic data was pretty good but it didn't draw me in as much.

K3 was very different from what I thought it would be. It would make the best epic battle theme.

Our Storm I took me a bit by surprise. It's ambient. It's the kind of music that would put you to sleep.

Well I can guess what kind of skulls those are....One thing about the song though, it sounds like you maybe used too much compression.

Bstheme doesn't sound too bad except the drums sound kinda low. The marching kinda reminds me of the Rufus Parade theme from FFVII.

The inner chamber sounds very haunting. It makes you think of a place that carries dark secrets.

I love the part at 0.05 seconds in Forward March where the horn blasts and the music kinda falls away. That pause is the best. The violin sounded a little off-beat somewhere in there but at least it doesn't sound mechanically perfect in every bar.

You can actually really hear the tension in High Tension. Sometimes it's hard to fit the music to a certain mood but you did very well with this one.

Absolution in the sky sounds really pretty.

I noticed you have a lot of drama in your compositions lol. Drama makes the music though.


#4815231 How to make 8 bit music?

Posted by HahaYouAint on 24 May 2011 - 12:30 PM

I know of two free DAWs. One I'm familiar with because it's similar to FL Studio (what I use; http://flstudio.image-line.com/).

The one I'm familiar with is LMMS (Linux MultiMedia Studio). It has a wikipedia manual to help you. It also has an 8-bit like instrument built in.
http://lmms.sourceforge.net/

The one I've never used before a day in my life but is also free is Darkwave Studio. I'm not sure but it should have a manual somewhere to help you.
http://www.experimen...arkwave-studio/


I know of three vsts that are free that are good for making 8-bit nintendo-like sounds.

Peach - emulates original sounds from nintendo
http://www.tweakbench.com/peach

Triforce - square, triangle and noise/best for 8-bit
http://www.tweakbench.com/triforce

Toad - drum kit based on nintendo
http://www.tweakbench.com/toad

There are other good vsts on that site too, but those are the ones associated with 8-bit I think.

There is another one but it costs $95.

Chipsounds
http://www.plogue.com/?page_id=43

A good site to look for other free or commercial vsts is http://www.kvraudio.com


#4815225 Ballistic Bonbon

Posted by HahaYouAint on 24 May 2011 - 12:15 PM

Ooh I like the silver cannon. Yeah, I see what you mean now. The different levels would help the game be more challenging. It kinda reminds me of the Angry Birds game. Not exactly the same, but with the same concept. Yeah, this would be a hit on facebook or on Pogo.com.


#4814614 Noob making a 2D shooter

Posted by HahaYouAint on 23 May 2011 - 09:12 AM

Daaaamn. And then the blood like splatters on the concrete wall. That shotgun is badass.


#4813972 My new game just published!

Posted by HahaYouAint on 21 May 2011 - 03:43 PM

I got a 5/10 and for a second there I thought the crowd was gonna leap out of the stands and attack me.


#4813522 What's Your Favourite Game?

Posted by HahaYouAint on 20 May 2011 - 10:29 AM

Final Fantasy VI, VII, and X


#4813128 If you could see any movie made into a video game

Posted by HahaYouAint on 19 May 2011 - 12:54 PM

I think District 9 would be a nice candidate.


Ohhhhh hell yea.


#4813119 If you could see any movie made into a video game

Posted by HahaYouAint on 19 May 2011 - 12:35 PM

"Shooter" with Mark Wahlberg and "The Bourne Identity"


#4807590 Please listen to my music!

Posted by HahaYouAint on 07 May 2011 - 12:47 AM

This is my first piano composition. When I played it on the piano, it reminded me of a person who had lost himself or lost their own memories which is why I named it Memories Scattered Everywhere. At the end, It gives me a feeling of things falling into place.



This is a composition of mine and I used all synth instruments to make it. Well, I'm sure you can tell. I used soundfonts for the percussion and FL Keys for the piano. Everything is else is either FM Synthesis or Subtractive Synthesis. Sadly, I can't afford to buy high quality realistic samples right now so I must make do with what I have. I hope the people that aren't big fans of synths enjoy.



I would really appreciate feedback on my music. I don't get offended by constructive criticism or harsh criticism. I always try to use it to better my skills. Thank you.


#4807407 Some music to spice up your games

Posted by HahaYouAint on 06 May 2011 - 10:58 AM

I think if they made a Kill Bill 3, Acid Journey would probably be the theme. It has that old western feel to it because of the electric guitar in the background. I love the electro sounds in it.

Cold Fusion made me think of Sonic games. It has an adventuristic feel. I love the part at 1:53.

Mass Bass made me think of Mirror's Edge for some reason. I think the music would fit well with a videogame like that. You have the tightest synth sounds in this.

Dark Fire started out giving me the creeps so it gets the job done alright lol. I think it'd fit well with a game like Resident Evil with all the grunge, eerie guitar riffs, and menacing ambience.

Your mixes are way loud but the quality sounds great. I don't even hear any clipping. You get two snaps up for that.


#4804611 Tell me what you think of my music!

Posted by HahaYouAint on 29 April 2011 - 06:56 PM

I like what you did thar. :wub:


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