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Member Since 05 May 2011
Offline Last Active Today, 06:37 PM

Journal Entries

Will push pixels for food > Losing the Training Wheels: Some thoughts on moving from D3D11 to D3D12 – Part 1

Posted 04 June 2016

Note: This article was originally posted on my blog , go check it out! Also, the article editor might have eaten some of my formatting, my apologies for that. LOSING THE TRAINING WHEELS: SOME THOUGHTS ON MOVING FROM D3D11 TO D3D12 – PART 1  A new generation of graphics APIs has been released into the wild. With it come promises of improved perfo...

Will push pixels for food > The CRI Project

Posted 07 September 2014

This journal entry was originally written for my homepage . Go check it out!


CRI, short for Common Rendering Interface, a name which is no longer relevant as I hinted at in my last blog post, is a high performance 3D rendering toolkit which started development in late 2013.


So glad you asked! Th...

Will push pixels for food > The death of a project

Posted 30 December 2013

2013 has been a completely insane year for me, it was the year in which I dropped out of university (with my degree not too far off!), got a job at a game development studio as a (rendering) engineer in Canada, and moved away from Europe to go do said job.

This combination of events of course make a huge impact on your day-to-day life. You leave behind f...

Will push pixels for food > Yes, that definitely happened!

Posted 24 November 2013

Note: This is kind of a follow up on my last journal entry , read that one first if you want to be able to make sense of this one http://public.gamedev5.net//public/style_emoticons/default/smile.png

So I have been living and working in Vancouver for about three weeks right now as a software engineer at a local game studio, and it's been absolutely amaz...

Will push pixels for food > Did that just happen?

Posted 10 October 2013

About a month ago I was a computer science student in Belgium going into his last year before finishing his degree. Due to a whole bunch of coincidences this is no longer the case today.

As some of you may or may not know my main passion is rendering. I can get extremely excited about implementing fancy lighting systems, next-gen rendering pipelines and...