Jump to content

  • Log In with Google      Sign In   
  • Create Account


Yash14

Member Since 06 May 2011
Offline Last Active Mar 13 2012 01:11 AM

Topics I've Started

How to code Media Foundation player using EVR and Slimdx or directx9 in C#

03 February 2012 - 02:13 AM

I have coded for a directshow video player using slimDX direct3d9 but now I want to code the same video player using media foundation and EVR presenter to improve its quality.Can anyone please give me some link or code sample for a video player using Media foundation and EVR presenter using Directx SDk or Slimdxd SDk

How to code Media Foundation player using EVR and Slimdx or directx9 in C#

01 February 2012 - 07:04 AM

I have coded for a directshow video player using slimDX direct3d9 but now I want to code the same video player using media foundation and EVR presenter to improve its quality.Can anyone please give me some link or code sample for a video player using Media foundation and EVR presenter using Directx SDk or Slimdxd SDk

Can we use two directx9 devices to render on single screen

30 December 2011 - 07:35 AM

Hi! I am rendering video along with some image slide show and a scrolling ticker. I am running my main application loop inside the present image function of IVMRImagePresenter9 interface of directshow. I am also using GMFBridge for seamless playbackBy doing this my application become dependent on the frames of the video. I have tried out many ways to properly sync my application with the video but video is flickering if I place my main rendering loop outside the presentImage function but if I put the main rendering loop inside the presentImage function then every thing works fine but my application frames per second becomes dependent on the frames of the video. Is it possible that i use two devices so that one device renders only video to the screen and the second device manages the other stuff of ticker and image slideshow.

Render Target problem with IVMRSurface allocator/Presenter in Directshow

31 October 2011 - 06:12 AM

Hi! Can anyone please tell me a way out to stop the IVMR Surface Allocator/Presenter of directshow changing the render target during the process of rendering the video surfaces. I am stuck in this problem from over a week. I have searched on internet about the solution but the solution I have found is not working i.e setting the VMR9RenderPrefs to render YUV surface but that is not working. The video I am playing is giving a lot of flickering. IS there any other working way to resolve this problem.
Please help me out if anyone have any idea about the solution of this problem.

How to resize an image according to the size of a sprite in directx or slimdx

01 October 2011 - 01:43 AM

I want to know that is there any way of resizing our texture to the size of a sprite in slimdx direct3d9 or directx9. That is if my image size is 1024x768 and sprite size is 500x500, how can i resize the image in slimdx to display it fully on the sprite without any cropping.

PARTNERS