I tried the AOT compiler however it produces hundreds of gigabytes (not joking) of c++ code. You can imagine that is useless.
Most of the code I'd like to translate is pretty straightforward. For example, here you just need to change @ to *.
void onTick( CMap@ this )
// local player check end
CBlob@ localBlob = getLocalPlayerBlob();
if (localBlob !is null)
if (!myPlayerGotToTheEnd && (localBlob.getPosition() - endPoint).getLength() < 32.0f)
myPlayerGotToTheEnd = true;
There might be a problem with virtual classes and such. But I purposfully avoid using AS specific things like traits.
The file size of these translations won't be small too, because I imagine all the global vars and functions need to be in one common header attached to every single translated script, however it won't be anywhere near a couple gigs.