Umm can I shamelessly plug myself? I know from feedback and comments these articles inspired many people, they even inspired people to buy my games which is a plus and wasn't my intention .
I'm Michal Marcinkowski. I'm exactly what you call a lone wolf. I made Soldat all by myself including graphics and sounds and marketing and selling. Then I went and developed a game called Link-Dead for a few years and never released it. That was my best learning experience and that knowledge is poured into these articles I'm linking here.
Currently I'm making a game called King Arthur's Gold.
My story was presented on Indie Statik, Very positive feedback from readers:
Where I think games should head and the direction I am leading through. In one sentence "Scripted sequences kill gameplay" or "Game designers should just allow experiences for players not force/script them".
This is the closest thing to a postmortem about why I decided to quit making Link-Dead after 3 years and refocus on something bigger and better: