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thd.MM

Member Since 06 May 2011
Offline Last Active Oct 04 2013 01:07 PM

#5068810 Challenge #1: Indie Inspiration : What inspires you as an Indie developer?

Posted by thd.MM on 11 June 2013 - 12:59 AM

Umm can I shamelessly plug myself? I know from feedback and comments these articles inspired many people, they even inspired people to buy my games which is a plus and wasn't my intention :).

I'm Michal Marcinkowski. I'm exactly what you call a lone wolf. I made Soldat  all by myself including graphics and sounds and marketing and selling. Then I went and developed a game called Link-Dead for a few years and never released it. That was my best learning experience and that knowledge is poured into these articles I'm linking here.

Currently I'm making a game called King Arthur's Gold.

 

My story was presented on Indie Statik, Very positive feedback from readers: 

http://indiestatik.com/2013/03/20/king-arthurs-gold/

 

Where I think games should head and the direction I am leading through. In one sentence "Scripted sequences kill gameplay" or "Game designers should just allow experiences for players not force/script them".

http://mm.soldat.pl/inspirado/the-new-game-design-philosophy

 

This is the closest thing to a postmortem about why I decided to quit making Link-Dead after 3 years and refocus on something bigger and better:

http://mm.soldat.pl/development-log/triple-a-the-story-of-kag-and-link-dead




#5046159 What's everyone doing with Angelscript!

Posted by thd.MM on 24 March 2013 - 02:20 AM

smile.png




#5029334 AngelScript 2.26.0 is out

Posted by thd.MM on 06 February 2013 - 02:36 AM

It seems the new version doesn't compile on Mac OSX (tested with 2 different systems):

 

c++ -g -Wall -fPIC -arch i386 -arch x86_64 -o obj/as_atomic.o -c ../../source/as_atomic.cpp
../../source/as_atomic.cpp:149: error: prototype for 'int asCAtomic::atomicDec(int&)' does not match any in class 'asCAtomic'
../../source/as_atomic.cpp:61: error: candidate is: asDWORD asCAtomic::atomicDec()
../../source/as_atomic.cpp:149: error: prototype for 'int asCAtomic::atomicDec(int&)' does not match any in class 'asCAtomic'
../../source/as_atomic.cpp:61: error: candidate is: asDWORD asCAtomic::atomicDec()
lipo: can't figure out the architecture type of: /var/tmp//ccdlDTNp.out

 

-EDIT-

 

Fixed!

Seemed like a typo at line 149 in as_atomic.cpp, should be:

 

int asAtomicDec(int &value)




#4808251 King Arthur's Gold (RTS+Minecraft+castles) (Linux version!)

Posted by thd.MM on 08 May 2011 - 03:18 PM

New build #20 released today. Here is the changelog:

- smaller collision circle
- added handicap on respawn (5 arrows, 50 wood)
- fixed shield collisions (shield is much safer now)
- removed units left indicator in unlimited units gamemode
- fixed sacks dissapearing after player quit
- fixed archer & builder death frames
- fixed mouse hover nick labels
- fixed ladder building bugged sometimes
- changed suicide command to Change key + Pick up [F]+[E]



#4807310 King Arthur's Gold (RTS+Minecraft+castles) (Linux version!)

Posted by thd.MM on 06 May 2011 - 04:55 AM

Hi everyone,
I just registered to show you my little game. I'd like some constructive feedback if that is possible.

Posted Image

King Arthur's Gold is a 2D multiplayer only castle building and war game. There are two teams. You can spawn as a builder, archer or knight. Builders dig, collect gold and build castles. The rest are fighting classes. The ultimate objective of the game is to collect more gold than the opposing team (you can also steal their gold!).

Here is an image tutorial:

Posted Image


Notes:
- You can generate a terrain and play alone if you want to see how the game works. However this is a multiplayer game so I set up a server. If you are lucky there might be people in it.

- The GUI graphics are PLACEHOLDERS!
Also some tiles and animations are missing for example there are NONE of the builder animations. These should be added in the next few days.

Please post if something doesn't work and what are your impressions/suggestions.

DOWNLOAD: http://www.mediafire.com/?oqy3m7ioz94szk8 (4.9MB)
Windows version. Should run on all OpenGL hardware.


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