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Slaton

Member Since 06 May 2011
Offline Last Active Jul 27 2013 12:52 PM
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Journal Entries

Slaton's Journal > The Dark Side of Iterative Design

Posted 15 November 2011

The game development process involves a lot of work and sometimes it seems almost too much to take on. However, the key is to not take on an entire project at one time. You’ll need to break it up into manageable chunks so that you can focus and work on those to a high polish and so you don’t lose your mind. Iterative design, along with good...


Slaton's Journal > The Problem with Fun

Posted 08 November 2011

Something that I’ve been trying to wrap my head around lately is why people continue to blanket games as fun. The problem with the word fun, pointed out by many such as Warren Spector in “Fun” is a Four Letter Word, is that...


Slaton's Journal > Tools of a Game Designer: What I use and What is out There

Posted 31 October 2011

There are a variety of ways to go about designing a game. Luckily enough I’ve had enough projects to work on and enough freedom to try different ways to design them. Some ways have completely failed me and others have shown real promise. In this post I will discuss both the general design tools and methods that are out there as well as what works for me...


Slaton's Journal > The Future of Games: Can Games Impact your Life?

Posted 24 October 2011

Games don’t have the best image in the world today. They’re branded as toys, bad influences, evil, and they are definitely not as respected as other mediums of expressions. However, I believe there will be a change of the public’s perception when it comes to games if we set our sights high enough. Many games and game development companies are already...


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