Thanks all for the input.
Onto my next item (which itself could be a new topic) regards to entity systems:
I have one written out working nicely, now I wondered if anyone else has used these with networked games? My view is to have one running on both client and server, and try to keep them synced.
IamRhodesyMember Since 09 May 2011
Offline Last Active Dec 12 2012 07:22 PM
Web developer by day, Game developer by night! Either way, I like to tinker.
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