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Member Since 13 May 2011
Offline Last Active Sep 13 2013 01:20 PM

Posts I've Made

In Topic: HTML5 WebSockets made Easy!

05 March 2013 - 01:43 PM

Well the latency isn't too bad but it just depends how far the user is from the server. I don't see it growing too harshly because the kinds of apps that are being run at the moment are very minimal. 


I'm still developing the core idea of LUA + HTML5, which helps development become faster.


Try it out, there is a link in the videos description.

Frank N.

In Topic: HTML5 Online Games/Apps

14 February 2013 - 12:38 AM

Here is a better way to see the project.


Here is a walk around using enchant.js and Scribble the project.


In Topic: HTML5 Online Games/Apps

13 February 2013 - 06:02 AM

Hi again,


I was trying to setup the testing bed for developers that may be interested and put up a simple tutorial to get everyone started.

I'm building content as time goes on and I'm very passionate about this whole thing.


I'm looking to build a community around this and help WebSockets GROW!


If you're interested in helping with the server side stuff let me know I'm looking for anyone that is interested!


Here is the website:



Here is the first tutorial:



Frank N.

In Topic: How to hold account information!

28 June 2011 - 09:57 PM

Hey guys!
Thank you for opening my eyes to that I had a misconception should have checked the complexity before judging it for speed lol Thank you!

Actually had that in mind because it makes a lot of sense just to have an object that will house all important user data in a centralized object without having to do multiple calls around the code.
And yea your right I shouldn't worry so much about speed when that isn't the issue lol I think the missing code for the speed issues to arise is in order first!

Giving different gateways to access the same set of data sounds a lot better than just one access route! Thanks for the suggestions :)

I really just wanted feedback because I know this forum is full of guys who know the solutions to these minor hurtles.

-Frank N.-