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FNUser

Member Since 13 May 2011
Offline Last Active Sep 13 2013 01:20 PM

Topics I've Started

HTML5 WebSockets made Easy!

04 March 2013 - 11:57 AM

Hi,

 

I'm developing this platform which makes HTML5 WebSockets easy. It will cut the learning curve on development, and makes prototyping faster. 

I've been developing the platform I call 'Scribble' for about 6 months now, and it's showing progress. I want to increase awareness of the technology to game makers and app makers because a lot of the time we just want to make ideas happen. The platform takes away the overhead of Server development and just gives you what you need to hit the ground running. 

 

The next you might want to know is where to see it. I believe in video tutorials instead of written tutorials, so I've attached a tutorial where I create a game walk around. You should be able to walk around and see others that are also connected within fifteen minutes. The time frame is amazing because of two things: Scribble and enchant.js. Using a game engine and Scribble, you can prototype within a few minutes because the average is managed for you. 

 

I'd like you to join me in this new platform development! 

Check out the video below tell me what you think and if you're interested in trying it out I'll put some additional links below the video.

 

Thanks!

 

 

Register(FREE).

http://scribble.franknatividad.com/


HTML5 Online Games/Apps

12 February 2013 - 12:44 PM

Hi,

 

I'm developing a new service for HTML5 WebSockets and looking for testers that might be interested in making online games using this technology. The learning curve is little compared to just starting from scratch. The benefits will bring quick return and the best part is..it's free.

 

If you're just starting out don't worry too much it's just HTML5 nothing intense. The server end concept is based on an idea I had.

 

I'm a senior at my university and this is my first prototype to a concept I've been working on for a few months. If you are interested in hearing more please get back to me.

 

There's no pay, this is not for research, and this is just for fun. I'm trying to push the technology and I know free service and open community helps. 

 

Email: contact@franknatividad.com

Frank N.

 

 

 


How to hold account information!

28 June 2011 - 11:11 AM

Hello,

I'm writing a threaded server in c++ and using an Object called DataStore to hold all important variables that will be used through out the threads. This works out great with a `map` but I might move over to a vector<pair<>> because the amount of Object inside DataStore will be very small.

My main question comes from the Sessions that each player will have when connecting to the server so I can keep track of all their online states and sub information. I was thinking of using a `map` but! I know insertion into a map is pretty slow and `map`'s so should I worry at this point? Or is there anyway to index the Sessions so I can access their information like a `map` based on port because I'm using UDP as my protocol. Or is it best just to do a `list` and go through them all which sounds pretty bad but not exactly sure at this point.

-Ty
-Frank N.-

Basic Design Structure

14 May 2011 - 01:56 AM

Hello,

I've started work on an iOS Product but have very little design concept when it comes to actors knowing about each other. I know this might be a simple design but I just want to understand how others go about doing it because I was thinking of pooling actors and passing a pointer to the pool to each actor so it can interact with it. I'd like some help with this if anyone can give me some feedback that'd be awesome :)

-Frank N.-

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