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HeExists

Member Since 15 May 2011
Offline Last Active May 22 2016 12:17 AM

Posts I've Made

In Topic: Rpg Inventory gui

02 February 2016 - 08:55 AM

That is what I want. I don't want player to be able to carry more items. Else I would like to stick with my present inventory system. Thanks for the reply.


In Topic: Rpg Inventory gui

01 February 2016 - 11:40 AM

I am still in theory. I will code some tests and see how it comes out. Thanks for reply.


In Topic: Rpg Inventory gui

01 February 2016 - 10:30 AM

I am thinking more like diablo 2. different sizes for different items, from 1x1 to 2x6.

 

I will do the experiments. Thanks for the replies.


In Topic: Rpg Inventory gui

31 January 2016 - 03:51 AM

I am using irrlicht graphics engine.

 

Let me explain it. Say, I have an inventory of 6x7 tiles (32x32 pixels each tile). Like this

[[0, 0, 0, 0, 0, 0],

 [0, 0, 0, 0, 0, 0],

 [0, 0, 0, 0, 0, 0],

 [0, 0, 0, 0, 0, 0],

 [0, 0, 0, 0, 0, 0],

 [0, 0, 0, 0, 0, 0],

 [0, 0, 0, 0, 0, 0]]

Now I have a helmet which is 2x2 tiles (64x64 pixels).

[[1, 1],

 [1, 1]]

How do I calculate helmets positions in inventory?


In Topic: Return value

01 December 2014 - 05:45 PM

Thank you for the reply. I will try this :).


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