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Anfaenger

Member Since 19 May 2011
Offline Last Active Today, 01:45 PM

Reputation Earned

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+1Voted up Voxel "chunk" storageToday, 11:04 AM
+1Logged inToday, 03:11 AM
+1Logged inYesterday, 12:48 AM
+1Logged inAug 26 2016 07:02 AM
+1Logged inAug 25 2016 03:46 AM
+1Logged inAug 23 2016 02:13 AM
+1Voted up Implementing position-based rigid body dynamicsAug 22 2016 02:13 AM
+1Logged inAug 22 2016 02:12 AM
+1Logged inAug 21 2016 06:12 AM
+1Voted up Some programmers actually hate OOP languages? WHAT?!Aug 20 2016 05:46 AM
+1Voted up Some programmers actually hate OOP languages? WHAT?!Aug 20 2016 05:44 AM
+1Voted up Some programmers actually hate OOP languages? WHAT?!Aug 20 2016 05:44 AM
+1Logged inAug 20 2016 01:41 AM
+1Voted up Plane equation, + or - DAug 19 2016 01:08 PM
+1Voted up Plane equation, + or - DAug 19 2016 01:07 PM
+1Logged inAug 19 2016 12:36 PM
+1Logged inAug 18 2016 01:06 AM
+1Voted up Upward force calculation for raycast/ground collisionAug 17 2016 05:29 AM
+1Voted up Cross-Platform Graphics Interface DesignAug 17 2016 02:41 AM
+1Voted up Cross-Platform Graphics Interface DesignAug 17 2016 02:35 AM
+1Voted up Cross-Platform Graphics Interface DesignAug 17 2016 02:28 AM
+1Voted up Cross-Platform Graphics Interface DesignAug 17 2016 02:28 AM
+1Logged inAug 17 2016 12:39 AM
+1Voted up Position Based Dynamics collisionAug 16 2016 02:54 PM
+3Implementing position-based rigid body dynamicsAug 16 2016 01:37 PM
+3Implementing position-based rigid body dynamicsAug 16 2016 07:51 AM
+1Logged inAug 16 2016 12:13 AM
+1Voted up Verlet with Rigid BodyAug 15 2016 02:13 PM
+1Voted up Verlet with Rigid BodyAug 15 2016 02:10 PM
+1Logged inAug 15 2016 12:45 PM
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