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Anfaenger

Member Since 19 May 2011
Offline Last Active Jul 20 2016 07:40 AM

Reputation Earned

RepItemWhen
+1Voted up Dealing With Quadtree Terrain CracksJul 20 2016 12:41 AM
+1Logged inJul 20 2016 12:39 AM
+1Voted up Dx11 RenderstateJul 17 2016 06:47 AM
+1Logged inJul 17 2016 06:46 AM
+1Logged inJul 16 2016 11:13 AM
+1Logged inJul 13 2016 02:00 AM
+1Voted up Techniques used for precomputing lightmapsJul 10 2016 07:05 AM
+1Voted up Mesh dataJul 10 2016 07:04 AM
+1Voted up Mesh dataJul 10 2016 07:04 AM
+1Voted up Finding that balance between optimization and legibility.Jul 10 2016 06:54 AM
+1Voted up Finding that balance between optimization and legibility.Jul 10 2016 06:54 AM
+1Logged inJul 10 2016 06:53 AM
+1Voted up A good heightmap LOD technique (no VTF please)Jul 07 2016 12:55 AM
+1Logged inJul 07 2016 12:24 AM
+1Voted up Render framework components and tip?Jul 06 2016 02:12 AM
+1Logged inJul 06 2016 01:12 AM
+1Logged inJul 03 2016 01:57 PM
+1Voted up Sharing object between 2 threadsJun 30 2016 01:25 PM
+1Voted up Sharing object between 2 threadsJun 30 2016 01:25 PM
+1Voted up Sharing object between 2 threadsJun 30 2016 12:54 PM
+1Voted up Sharing object between 2 threadsJun 30 2016 12:54 PM
+1Voted up Sharing object between 2 threadsJun 30 2016 12:53 PM
+1Voted up Sharing object between 2 threadsJun 30 2016 12:53 PM
+1Logged inJun 30 2016 12:09 PM
+1Voted up [MSVC] Why does SDL initialize member variables?Jun 29 2016 12:43 PM
+1Voted up [MSVC] Why does SDL initialize member variables?Jun 29 2016 12:43 PM
+1Voted up [MSVC] Why does SDL initialize member variables?Jun 29 2016 12:42 PM
+1Voted up [MSVC] Why does SDL initialize member variables?Jun 29 2016 12:42 PM
+1Voted up [MSVC] Why does SDL initialize member variables?Jun 29 2016 11:49 AM
+1Logged inJun 29 2016 10:55 AM
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