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Anfaenger

Member Since 19 May 2011
Offline Last Active Yesterday, 10:27 AM

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+1Logged inYesterday, 10:27 AM
+1Logged inMay 27 2016 05:21 AM
+1Logged inMay 26 2016 01:01 AM
+1Logged inMay 25 2016 06:49 AM
+1Voted up Hiding private methods and variables in a classMay 24 2016 01:11 PM
+1Logged inMay 23 2016 11:44 PM
+1Voted up Hybrid Frustum Traced ShadowsMay 23 2016 10:26 AM
+1Voted up Hybrid Frustum Traced ShadowsMay 23 2016 10:25 AM
+1Voted up How to organize worlds/levels as seen in the new DoomMay 23 2016 10:25 AM
+1Voted up How to organize worlds/levels as seen in the new DoomMay 23 2016 10:25 AM
+1Voted up How to organize worlds/levels as seen in the new DoomMay 23 2016 10:24 AM
+1Voted up multi-light , shadow systemMay 23 2016 10:22 AM
+1Voted up how frustum cull big stuff like terrainMay 23 2016 10:19 AM
+1Logged inMay 23 2016 10:17 AM
+1Voted up Is there a way to change initialisation order while keeping object layout ?May 22 2016 09:07 AM
+1Logged inMay 22 2016 09:06 AM
+1Logged inMay 21 2016 10:13 AM
+1Logged inMay 20 2016 10:53 AM
+1Logged inMay 19 2016 02:06 AM
+1Voted up Introducing Stanza: A New Optionally-Typed General Purpose Programming Language from U.C. Berkeley.May 18 2016 02:24 AM
+1Logged inMay 18 2016 01:45 AM
+1Logged inMay 17 2016 02:06 AM
+1Voted up Learning from Other's CodeMay 16 2016 01:47 AM
+1Voted up Learning from Other's CodeMay 16 2016 01:47 AM
+1Voted up Learning from Other's CodeMay 16 2016 01:46 AM
+1Voted up Learning from Other's CodeMay 16 2016 01:45 AM
+1Logged inMay 16 2016 01:38 AM
+1Logged inMay 15 2016 01:04 AM
+1Logged inMay 13 2016 03:21 AM
+1Voted up Best way to abstract shaders in a small engine?May 12 2016 10:17 AM
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