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Member Since 19 May 2011
Offline Last Active Oct 11 2014 12:42 PM

Posts I've Made

In Topic: How to time bomb a beta?

28 March 2014 - 01:49 PM


Good idea. Apply a very subtle gaussian blur to some of the art assets you ship, and put a tiny "BETA" watermark on them.


actually, its got no audio yet <g>.



I think he is reffering to grafic assets, not audio assets?

In Topic: Algo-Bot Kickstarter momentarily canceled

05 February 2014 - 05:13 AM

I saw your kickstarter a few days ago and was intrigued by it, sorry to hear it hasn't been very successful.


I like your positive spirit, being able to adapt to changing customer needs is super important, best of luck to you!

In Topic: What is wrong with "Big Data"?

05 February 2014 - 12:43 AM

This might not be relative to the question asked by the OP but to reply to Shippou; what do you mean by SQL corruption? If you have a large database, surely you would have scheduled backups?

In Topic: My Story of Getting A Job at Naughty Dog

04 February 2014 - 09:59 AM

Wow, congrats you must be very happy =)

In Topic: SDL_CreateTextureFromSurface issue

27 January 2014 - 07:43 AM



Maybe you are confused by my code, i declared load_imge to return a bool, which mas a typo, it should return a Image object and the loader class should be separate from any other class.


An example:



class Window
    SDL_Renderer* get_renderer() { return _renderer; }
    SDL_Renderer* _renderer;


class ImageLoader
    Image const& load_image(SDL_Renderer*, std::string const&);


  Window window;
  ImageLoader imageLoader;
  Image image;
  image = imageLoader.load_image(window.get_renderer(), "foo.png");
  if (image == nullptr)
    std::cerr << "Could not load image" << std::endl;

Or something like that, sorry for any confusion i might have caused.