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Member Since 19 May 2011
Offline Last Active Jan 24 2012 08:34 PM

Topics I've Started

Weird Heightmapping issue

23 January 2012 - 05:57 PM

Hello! My team is currently running into an issue while attempting to create a lod imposter system generator. Basically you put in a model and it spits out the heightmaps/normal maps/ and texture maps, from all angles, to be used as an imposter in-game.

The problem is though, the front and back, or left and right, or so-on view, do not match up, so when the imposter is drawn its all messed up.
There is a way to fix this though, say your looking at the front view. Get the back view, drop the brightness all the way, and put it behind the front view and mirror it, then align it to the front view. This fixes the issue on the imposter, but thats not intuitive.

The heightmaps we are trying to make are for asteroids, but we just can not get opposing views to match up. It doesnt make sense...
Any ideas on how to solve this?

I can post pics if it helps you understand the problem.

All solved.

Adding animation to a game engine.

13 July 2011 - 03:26 PM

Hello, I am the 3d modeler for a game called Outsider. We have decided to insert animations into the engine..
We want support for both key frame and skeletal animations.

The question I have is what file formats work for this, and how can I export my 3ds max files into these formats.

Id appreciate any help!

Aerodynamics simulator/wind tunnel

26 June 2011 - 04:29 PM

Hey, I was wondering if anyone knew of a program that worked like a wind tunnel, one that would calculate lift and drag on 3d models that you import into its engine.
I don't know of any personally, a quick Google search was useless, didn't come up with any software..

Not sure if any exist.. But it seems to me like it has too be out there somewhere. So let me know if you know of anything like it. I have no doubt itll be expensive if it's this hard too find.

Heightmap issue

19 May 2011 - 08:42 PM

Hey, I am new and I signed up for just one issue thats been bugging me for months.
It's the barrier between getting level of detail in this game, I need a heightmap of a 3d model.

However I just cannot figure out how to get a heightmap from the front and the back of this model.
I checked online for heightmap editors but they were for landscapes, and I am trying to get a heightmap of a 3d object from all (well just 2) sides.

I have 3ds max 2010, any help would be SOOOOOOOOOO appreciated. This stupid little issue that I never thought would come up has been holding the project back graphically :(

It needs to be according to the UV map. I don't know WHY this is so hard. I did render to texture, heightmap.. nothing... I did this gradient trick, but it doesn't work for both sides.
I just don't know what to do. Please help me!

The final product needs to be precise too, exactly fitting within the 1024 1024 uvmap.