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Member Since 20 May 2011
Offline Last Active Dec 07 2013 06:45 AM

Journal Entries

Mobile RPG > Rumors of my death are greatly exaggerated (if not entirely unwarranted).

Posted 08 November 2012

It's been quite a while since my last post. I am making progress, if slowly. Here is some of that progress.

Day/night cycles.
The game keeps track of time of day and, when outdoors, the ambient lighting adjusts to appropriate levels. Walking into a bed triggers sleep which will pass time. Sleep will reset spell cooldowns and recharge energy and...

Mobile RPG > Quick Update - Items & Skeletons

Posted 19 April 2012

I haven't made a lot of visible progress recently -- I've been trying to nail down combat mechanics and item/equipment UI, as well as experimenting with some random dungeon generation.

I should have a substantive update ready within the next two weeks. However, since it has been a while, I thought I should post a couple of...

Mobile RPG > Spells, status effects, NPC conversation UI and new tileset.

Posted 30 March 2012

Spells and status effects.

I finally got around to allowing the player to manually activate skills/spells. There are up to two rows of buttons across the bottom 5/6 of the screen that show the current selected character's skills. The appearance is not yet finalized, but the basic information is there: if the skill is available for use (enough...

Mobile RPG > Character classes and dungeons.

Posted 04 March 2012

Progress has been slow but steady. A lot of work has gone to streamline the asset production process, and I think it's paying off.

Character classes

I bit the bullet and just animated the three additional character classes plus a snake-like monster. I'm getting faster at it, it helps that I can use existing sprites to build new ones from...

Mobile RPG > Preliminary gameplay video.

Posted 14 January 2012

Posted Image

After a long break from working on the game and a longer break from posting about it, I have some preliminary gameplay footage to show.

(Please excuse the graphical glitches, I'm sure everyone here understands!)

Some of the...