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Night Lone

Member Since 27 May 2011
Offline Last Active Aug 25 2016 10:02 PM

Night Lone Engine: Journal and progress > Plans and Progress #1

Posted on 25 December 2015 - 06:12 PM

Welcome to the first part of what hopefully will be a look on a week-to-week overview of my development life!
Here for you to see my mistakes, so you don't have to make the same ;) (unless you want to, have fun!) Plans!
The next week is the week where I finish off a simple "engine" of sorts, so I can start doing some rapid game devs, making simple l...

Night Lone Engine: Journal and progress > Progress Restart Again...

Posted on 22 December 2015 - 07:28 PM

Typically I don't do this on a tuesday, well, if you actually looked back, typically I don't do this at all anymore... 
Well That's About To Change!  
Most of my attention before was focused on making a BIG game, something while, I feel I could still do, I already know that my current skills and attention span, (mainly attention span) won't ALL...

Night Lone Engine: Journal and progress > NLE: Unnamed Engine. Entry #6: A week has gone by? really?

Posted on 12 June 2015 - 05:09 PM

Well...I'll be honest...
Not much has been done...
programming wise that is.

Been mostly playing around with ideas trying to figure out a few misc things, all of which I cannot say cause, well, don't wanna promise something unless it's official!
I did change up the lighting a bit though, I now have the normals transform properly when something is rotated...

Night Lone Engine: Journal and progress > NLE: Unnamed Engine. Entry #5: I see the Light!

Posted on 05 June 2015 - 04:45 PM

Well, we have a bunch of things to talk about this week! So lets shed some light on the subjects and get going!


The Shader System.

First of all, I've replaced the old ShaderProgram class with a system/component for entities, allowing entities to hold their own shaders. I've, of course, named this the ShaderSys , and it's primary job as of now is to...

Night Lone Engine: Journal and progress > NLE: Unnamed Engine. Entry #4: NEW OFFICE!

Posted on 29 May 2015 - 02:04 PM

This week has been busy, I've fixed a little problem with my shader loading functions (rather, I forgot to code the darn functions before which messed me up until now) and been researching a ton. I've also coded some limits into the FPS Controller System. Lastly I got a new office.

So, Code Stuffs first!!

The shader loading function is just a simple O...

Night Lone Engine: Journal and progress > NLE: Unnamed Engine. Entry #3: Better late than never

Posted on 22 May 2015 - 11:00 PM

I took this week studying a few things. Unfortunately that means that not much has been done; in fact I could paste what I've done here, if it wasn't in 10 different files!
So, what have I been studying? Well, a few things really, each with their own link of goodies!
First off, I found this wonderful "walkthrough" of the graphics pipeline, here . Pretty g...

Night Lone Engine: Journal and progress > NLE: Unnamed Engine. Entry #2

Posted on 15 May 2015 - 04:18 PM

Welcome back! or if you're new to my new blog, please read "The Start...Kind of..." first! http://public.gamedev5.net//public/style_emoticons/default/smile.png

Now, I'm going to try my best to make Friday, Blog Day, So yay!
or at least do this once a week...

Let's cut to the chase and this is what I did all week, programming wise:
FPSControllerSyste...

Night Lone Engine: Journal and progress > NLE: Unnamed Engine, The start...well kind of...

Posted on 10 May 2015 - 11:53 AM

Welcome to my nth attempt at making a steady blog for myself and my projects!

So, to help others, and myself, I'm gonna write some snippets of stuff here, and hope the ideas, methods and over all the posts I make will help out someone http://public.gamedev5.net//public/style_emoticons/default/smile.png

First of all, an introduction to my Unnamed eng...

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