The menu buttons usually have shorter descriptors.
In your case something like:
-Load game (or 'Continue')
-Options (with both graphics/sound options there)
Is quicker to understand.
graphics/sound options should be grouped together because theyre both options, and could for example use a common 'apply changes' button or such. They might be 2 different tabs under the 'options' menu.
I suggest separating the 'quit' button from the rest. Spatial separation (add empty space or put it in some corner), color it red, put an empty line above it... That way you dont accidentally click it, and its easy to spot (if you want to quit, you dont use the other buttons, and vice versa).
Also, make sure the transition animations dont last longer than a fraction of a second. That kind of thing is annoying (might have just been the video though). For example, fade in the next menu WHILE the animation is playing, and allow making changes immediately (while the animation is still going)