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Member Since 03 Jun 2011
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Posts I've Made

In Topic: Compute shader values

18 August 2014 - 09:26 AM

On the other hand I see that you can specify wether directx should wait for result of compute shader or not... So maybe problematic result reading is not necessary?

In Topic: Compute shader values

18 August 2014 - 07:09 AM

Thanks for information. Looking forward to implement them.

In Topic: Opinions needed

15 April 2014 - 02:50 PM

OK then :D GL came first, but regarding functionality DirectX is the leading force. For example tessellation firstly became available on DX and then after a year on GL.


Nevertheless DirectX and Visual Studio in my eyes is the only path for Windows OS game. If it is not Windows OS game you want to make, then you have no other choice but to use OpenGL and Code::Blocks(probably). 


Good luck with whatever you will be creating.

In Topic: Opinions needed

15 April 2014 - 01:48 PM

I vote for DX11 you wont get better performance on PC. Thinking about OpenGL... Well... It is very... abstract as a library... And to tell the truth OpenGL always was just a copy of DX functionality. So GO GO GO DirectX11.

In Topic: Is there any software to check what is blocking connection ?

02 April 2014 - 09:31 PM

I've noticed that my computers have same IP address. Can it be the problem ?

And more, UDP connection can send a message although it never reaches my other computer.