So in making my game, the only problem I have is how to test the networking. It is multiplayer, so I need to test it sometime. I plan on having lots of people on the same server (in a client/server method) and programs that help host like Hamachi have a set limit. It may be my router settings, but I would rather not pass out my IP address to people.
So in short, what programs can I use to host my game?
(And sooner or later I will be releasing versions for people to play on, hope to see some of you.)
- Viewing Profile: Topics: bennettbugs
Awesome job so far everyone! Please give us your feedback on how our article efforts are going. We still need more finished articles for our May contest theme: Remake the Classics
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Topics I've Started
Useful hosting programs (Like Hamachi)
15 December 2012 - 09:44 AM
Game world structure ideas
13 August 2012 - 09:45 PM
So I am re-writing the structure of part of my game - the map. I will start with the background principals of it:
EDIT: Now I remember. Since the maps are really big (whole cities), and I'm using floats for positions, how would i make a scrolling map without losing precision? And if there are other things (ie wayponts) that are off in the distance, how would scrolling affect them?
EDIT 2: How to save/load chunks? Just general tips or ideas.
- Each world is saved as a folder with a unique name,
- Each world is polymorphic, as in it has a basic structure, but allows add-ons.
- The world terrain is divided into chunks.
- The way to navigate through worlds are highways since it is set on a continent.
- The terrain pieces are 3D quads, XYZ and WHL.
EDIT: Now I remember. Since the maps are really big (whole cities), and I'm using floats for positions, how would i make a scrolling map without losing precision? And if there are other things (ie wayponts) that are off in the distance, how would scrolling affect them?
EDIT 2: How to save/load chunks? Just general tips or ideas.
Lines appear on textures with different screen resolutions?
02 August 2012 - 05:39 PM
So before i was developing my game on a laptop with 1024x768 resolution, and whenever i tested it on another computer lines appeared as if OpenGL was taking my GL_QUADS calls and turning them into triangles. This creates lines that dissect the quad through the middle. I am using GL_LINEAR as one of the texture parameters, but i don't think that should matter.
Picture related, it shows the corner of the skybox showing lines appearing.
Picture related, it shows the corner of the skybox showing lines appearing.
C++ Parsing an 2D array into rectangular objects
05 July 2012 - 08:20 PM
So im working with a new physics library, and i want it to run as fast as possible. My game contains a 1D array for the map (but essentially a 2D tile array), and i want to find groups of objects and create rectangles out of them.
Example:
if each tile is using a number, then the map would look like this in the text file:
1111111111
1________1
1_____33_1
1_22__33_1
1_22_____1
1111111111
then the map would be parsed, where each letter represents it's groups id:
1111111111
2________3
2_____44_3
2_55__44_3
2_55_____3
6666666666
But i cant quite seem to figure out the right algorithm.... I have tried numerous ways, but nothing works... What are your ideas?
Example:
if each tile is using a number, then the map would look like this in the text file:
1111111111
1________1
1_____33_1
1_22__33_1
1_22_____1
1111111111
then the map would be parsed, where each letter represents it's groups id:
1111111111
2________3
2_____44_3
2_55__44_3
2_55_____3
6666666666
But i cant quite seem to figure out the right algorithm.... I have tried numerous ways, but nothing works... What are your ideas?
Remaking Explorer.exe in C++, using Win32 and OpenGL
06 June 2012 - 06:26 PM
So i was thinking... how cool would it be to have my own custom user interface!?!
So i have studied how the desktop works, and come to some conclusions... the only questions i have are:
1. Is this safe? I don't want to do any serious harm...
2. Would OpenGL be compatible with this setup?
3. If it is possible and the above questions are in favor, are there any resources that might help?
If it looks good, i will also release it for free, including the source. ;)
So i have studied how the desktop works, and come to some conclusions... the only questions i have are:
1. Is this safe? I don't want to do any serious harm...
2. Would OpenGL be compatible with this setup?
3. If it is possible and the above questions are in favor, are there any resources that might help?
If it looks good, i will also release it for free, including the source. ;)
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