I worked a lot too to make games, but so far, I failed miserably.
Here is a demo of my latest one:
...but I really have some self confidence troubles. After all, it's not the first game I made and so far I only lost money with them.
I actually even quitted my job to try to make a living with games, but so far it has been 8 month without income and a career break.
It'll be the last game I make, I'm already planning to stop and look for a normal job, starting from scratch, not in games anymore. I have to pay my bills!
It hasn't really been a wonderful experience, more the opposite. There is simply no room for "average" games. If you don't reach top ratings, nobody will even look at it after a few days. Like somebody previously pointed out, with hundreds of new games per day on the apple store, your game has to be great and to be lucky enough to get noticed. It's much more likely that what you spent a year working hard on will be forgotten forever in ocean of "average" games nobody cares about. That's the hard reality of making games. It's an extremely competitive and ungrateful business. Or at least, that's how I experience it. Somehow, people seem to only see the top-100 successful games, without noticing the huge ocean of unsuccessful games behind. I don't know of any field with such high competition and so many studios closing and emerging.