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Member Since 04 Jun 2011
Offline Last Active Apr 06 2014 07:25 AM

Topics I've Started

What are the most promising game projects you have seen fail / abandonned?

24 February 2014 - 11:24 AM

...just being curious rolleyes.gif

How do you deal with a motivation slump and self doubts?

09 November 2013 - 03:40 AM


If you already started to develop a game, you probably know this for yourself.
At the beginning, you're inspired, full of energy and motivation to make a great make.
Then comes the work, and it starts nicely, you see it progress quickly, you're getting forward and you are happy. Then, there is this, and that, and the work piles up, more and more. As the weeks and month pass by, it seems progress is always slower and slower. Developing the game seem to transform in a never ending task that becomes always more of an effort. So you push yourself a little more, and more, until your motivation gauge seems depleted. Not only that, but finishing it still seems so far away!

Then come the self doubts. ...is the game I'm making even funny? Now that I'm playtesting it for the 100st time, I'm not so sure anymore. Will people like it? Will it be great? Or will it be played by a handful of people, then be forgotten in the ocean of average games nobody cares about? Is all this hard work wasted efforts?

Then you try all possible techniques: making a break for a few days, using a TODO list, breaking in down in small steps, and whatever you can think of. But the root of the problem remains. Your motivation gauge is empty, it doesn't seem to refill, the goal seems still far away and self-doubt is nagging more than ever before. ...it's hard to be a game developer. ;)

What's your take on this?
I guess there is no magical recipe, but how do you do to "refill" your motivation gauge?

Do you need some generic 2D graphics? Let me pay 75% of the bill!

10 September 2013 - 09:12 AM

Why would I pay 75% of the bill?


Quite simple, I'm trying to start a marketplace dedicated to stock art for games: http://art4games.net

In exchange of 75% of the bill, you would allow me to sell the resulting graphics on the website as stock art.


...if you possess some existing game assets you don't use anymore or simply want to sell as stock art for additional income, you are of course welcome to also sell it directly through the marketplace.


If you are interested, you can reach me at arnaud@art4games.net or with Skype: art4games.




Text RPG - feedback wanted!

10 September 2012 - 02:09 PM


I've made a small game here:

It's kind of a wiki-like text adventure, where anyone can edit/expand the story.

I would be very interested to know how you would like to see it evolve.
Is there a feature where you would say "damn, this would be so cool!" ?


PS: if someone feels inspired to help, you are welcome! Drop me a note ;)


13 July 2012 - 02:53 AM


I would like to have some feedback on this early draft.
It is a pure text adventure, a bit like the old gamebooks, but that everyone can edit.

What do you think of it?
Is it easy/intuitive enough?
Would you enjoy it?