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xma

Member Since 05 Jun 2011
Offline Last Active Apr 08 2013 03:20 AM
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Posts I've Made

In Topic: 40 TFlops gpgpu in 2017, 128 Gb DRAM, 2 Tb/s bandwidth

06 January 2013 - 11:26 PM

Postie, because that was wow effect after 40 thousands years that we live on earth . we was pioneers in the  universe, that it was. I'am about universe of real world which is in our consciousness and which is connected with other people . that was the real game in real universe. Now it happen again, if we can put living spirits in game . 


In Topic: 40 TFlops gpgpu in 2017, 128 Gb DRAM, 2 Tb/s bandwidth

06 January 2013 - 07:14 AM

dynamic bvh building ( 1.5 million polygons - 350 ms by 1.5 Tflops ) and ray tracing (Full HD x 30 fps, 2.5 TFlops).
but, not enough for soft shadows in random.

13 ms - bvh building ( 1.5 million polygons ) , 16 ms - ray tracing (depth-8), other for lighting - and, we get 30 fps (for 40 TFlops).

and we must choice - or ray tracing, or motion compensation ( which is 350 ms by 1.5 TFlops ).
last look very attractive.

and I don't see any research about hard gpgpu animation .

In Topic: What graphics quality in real-time (~30 fps) we can get on 1 PFlops gpgpu wit...

17 December 2012 - 06:08 AM

samaritian demo looks good than radiosity .. but some fakes are visible .


and only 5-10 TFlops for real-time needed.

In Topic: What graphics quality in real-time (~30 fps) we can get on 1 PFlops gpgpu wit...

16 December 2012 - 02:19 PM

MarkS, "x24 gpgpu (35 TFlops) ~0,84 Pflops" - 3 servers with 8 top videocards in each in 2016 is 0,84 Pflops .
Can we render something interesting on it (more interesting than on one videocard) ? samaritian demo render on 3 gtx580 for example . and it looks good .

In Topic: What graphics quality in real-time (~30 fps) we can get on 1 PFlops gpgpu wit...

16 December 2012 - 02:01 PM

MarkS,
2016 -  x24 gpgpu (35 TFlops) ~0,84 Pflops
Looks good ! ))

for this trailers for real time - can up to 100 PFlops . But I think that is not enough.

So, what kind of graphics we can get on such systems ?

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