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FREE SOFTWARE GIVEAWAY

We have 4 x Pro Licences (valued at $59 each) for 2d modular animation software Spriter to give away in this Thursday's GDNet Direct email newsletter.


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xma

Member Since 05 Jun 2011
Offline Last Active Feb 07 2014 12:58 PM

Topics I've Started

how to traverse bvh on gpgpu (for ray tracing)?

18 January 2014 - 03:06 PM

can you explain how to traverse bvh on gpgpu (for ray tracing)?


How to compute bvh node intersection ?

07 September 2013 - 08:27 AM

How to compute bvh node intersection by ray ? And how to compute refraction ray intersection in aabb ? 


40 TFlops gpgpu in 2017, 128 Gb DRAM, 2 Tb/s bandwidth

06 January 2013 - 01:33 AM

What effects we can get on it (1 gpgpu)? 

 

 

nvidia+roadmap+2017.JPG


What graphics quality in real-time (~30 fps) we can get on 1 PFlops gpgpu with 16-20 Gb...

16 December 2012 - 06:31 AM

What graphics quality in real-time (~30 fps) we can get on 1 PFlops gpgpu with 16-20 Gb memory ?


what system needs for real-time for scenes below (multiCISC, RISK? PFlops ?) ?

(where Sarah Kerrigan),




ray trace

02 July 2012 - 12:12 PM

Hi !

What do you think about , below

ray trace engine as

ray depth - 0 - raysterization
ray depth - 1 - ray tracing

?

And for more I have some ideas about optimizations for ray depth - 1.

If you interested about it I 'am write it.

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