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Member Since 09 Jun 2011
Offline Last Active Today, 07:52 PM

Posts I've Made

In Topic: Android application

Yesterday, 09:54 AM

Hi Fredrik, Looks cool I am at school but I will give it a try later. You may be best to put this under the "Your Anouncements" section I would assume though.

In Topic: Unity3D Board Game development

20 October 2014 - 09:21 AM



It's not that simple with game programming. Programming is all about about learning a set of tools and applying them to all kinds of scenarios. I think that Unity is the perfect tool to use but I suggest you go ahead and make sure you have an understanding of the tools before you take on a project. Also do not let anyone scare you...it does not take years to achieve your goals but at the same time do not expect everything to work right away.


Unity provides some great learning resources here.



In Topic: should I render and calculate on the same function

11 October 2014 - 07:02 PM

Abstraction on many level is an important part of programming. Keep things separated that do not belong together. One option is to have an update function and a draw function and just call update every time before you call draw inside your game loop.

In Topic: Ads in pc games

30 September 2014 - 11:19 PM

This is the kind of thing that creates internet backlash, regardless of whether it's fair or justified. I wouldn't do it simply because the players will eviscerate you for it.

Any suggestions? I really would prefer to keep the game free and full featured. I have experience with admob services on Android however, it does seem no one pushes for this kind of service on pc.



In Topic: Need advice for user input parser for text adventure

29 September 2014 - 07:18 PM

I would go with what frob said. Very good approach! I have never even thought about text based adventure games but sounds like a great way to take on the problem.