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lask1

Member Since 09 Jun 2011
Offline Last Active Yesterday, 01:56 PM

#5189310 Mac or PC - Really, this is a programming question.

Posted by lask1 on 26 October 2014 - 07:34 PM

I develop on Mac and Windows. I have my desktop running Windows with Netbeans and my Mac running OSX with xCode. I am developing multi-platform technologies so I believe that it makes sense to jump around as much as I do. I am dual boot on my Windows machine with Linux(Ubuntu).

 

I guess I mainly develop on my Mac but meh, it really doesn't matter. I mean in the end I am writing the same code.




#5188158 Unity3D Board Game development

Posted by lask1 on 20 October 2014 - 09:21 AM

Hi,

 

It's not that simple with game programming. Programming is all about about learning a set of tools and applying them to all kinds of scenarios. I think that Unity is the perfect tool to use but I suggest you go ahead and make sure you have an understanding of the tools before you take on a project. Also do not let anyone scare you...it does not take years to achieve your goals but at the same time do not expect everything to work right away.

 

Unity provides some great learning resources here.

 

Cheers!




#5127906 How much planning do game programmer before writing a single line of code and...

Posted by lask1 on 01 February 2014 - 02:09 AM

At my work we always try to structure things out before we begin coding...of course you can not catch everything! We also are mostly working with php and mysql when working together and planning.

It looks like you have some of theright ideas and im wonderimg if you are gettimgto the point where you should be working with a small team on a small project to continue your learning.

I also am not sure if you are familiar with using git but it might be worth your time taking a look at learning it for a version control system while working in a team. I say this cause eventually you will run into version control and will need a way to merge with your other team members code.

I guess I didnt answer anything reslly specific but I hope you find my post useful.


#5116830 Why do games pause the game while saving the game?

Posted by lask1 on 14 December 2013 - 02:48 AM

^yes also what Ludus said. At times it can be a long process especially for a single threaded application. Again it all depends on design. Many games do save during gameplay. Some even warn you and tell you to not turn off your console while an HDD access indicator is turned on.




#5116825 Why do games pause the game while saving the game?

Posted by lask1 on 14 December 2013 - 02:35 AM

All depends on design, many games have auto save features that run while you are playing. Most of the time when you hit a save button it is in a screen where the game would be paused anyways so it would not make sense to resume it.




#5116808 Making basic games yourself with C++

Posted by lask1 on 13 December 2013 - 09:00 PM

A lot about programming is just taking the tools you learn and being creative. Learn and just become comfortable with the language then look into using an API(Application Programming Interface) to draw the graphics and handle input. 100% yes you can do it, just set your mind to it.




#5109761 Your favorite Game Engine

Posted by lask1 on 16 November 2013 - 01:38 PM

Love Game Maker simply because it got me started and got me to where I am today. What I enjoy working with the most right now though is unity...I find it extremely easy to prototype with unity.

 

Yes there is no superior engine but I do understand you are just looking for a preference.




#5077171 What programming language to use for making games?

Posted by lask1 on 12 July 2013 - 12:47 PM


For the record, C#/XNA is more enough than and of high quality to make games.

 

That is true however, XNA I do believe will no longer be supported. This makes XNA a poor desicion to learn on since you will just have to switch.

 

http://www.gamasutra.com/view/news/185894/Its_official_XNA_is_dead.php




#4956872 What *is* game programming?

Posted by lask1 on 08 July 2012 - 03:01 AM

"magical API" or not if you make a game through the use of a programming language(not only scripting unless it's the primarily used language) then y


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