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lask1

Member Since 09 Jun 2011
Offline Last Active Yesterday, 07:24 PM

Topics I've Started

Ads in pc games

30 September 2014 - 09:03 PM

Hello,

 

I am programming a pc game and I would like to make the game free however, I still would enjoy making a few $$$ off of it. One idea I thought was using awesomium and hosting web ads through my game... Any thoughts or comments on this? 

 

Thanks,

 

lask


Now in twitter

19 September 2014 - 08:51 PM

I feel I am a bit late doing this but I am now on twitter! Look forward to communicating through there.

@John_GameDev

3D Cube Wallpaper Android!

06 May 2014 - 10:02 PM

Hey Guys,

 

I have taken my game development skills and made a 3D wallpaper using OpenGL for Android!

 

I would really appreciate it if you guys could take a look! Don't know how to solve a Rubiks cube???? Do not worry! this cube does all the hard work for you!

 

https://play.google.com/store/apps/details?id=net.android.cubpixfree

 

Finally a live wallpaper that does not completely drain your battery!

 

Cheers!

 

lask1


Random Development Tools

11 December 2013 - 05:47 PM

Hi,

 

I have been programming for awhile and have come across many different tools that made my life much easier.

 

One of my favorites though is Tiled which is useful for developing 2D maps. I have tried making my own level editors and even using jpgs to store all my level data haha. Another one I found really cool was Spine2D used for 2D skeleton animations.

 

I was wondering what other tools people have came across that they enjoy using. Whether they are for sound, graphics, animation, level editing and etc...

 

I look forward to seeing the responses.


Textures stealing my memory!(OpenGL)

17 September 2013 - 03:47 PM

Hi guys,

 

It has been awhile since I last posted. I wouldn't exactly call the project that I am working on a game however, I am using OpenGL ES 2 in C++ to take advantage of the gpu on a device that really does not have that many resources to use. Even with OpenGL my program seemed to be running slow just because so many polygons were on the screen so what I have done is prebaked all the graphics to a texture during runtime and then displayed them as a texture. When I am prebaking a large amount of textures during runtime I run into memory problems since all these textures are filling up all the gpu memory.

 

My Question

What I am asking is if anyone can just throw me suggestions about reducing the memory of these textures that are generated at runtime. I apologize for being so vague with my question.

 

Thanks,

 

John

 

EDIT

 

I have tried prebaking the graphics right before they appear on the screen and destroying them as they leave and although this works I would like to avoid it. It may also be useful to know that I am using a FBO.


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