- Viewing Profile: Posts: MaxFire
14 years ago on June 15th Gamedev.net was first launched! We want to thank all of you for being part of our community and hope the best years are ahead of us. Happy birthday Gamedev.net!
About Me
Hi my names max ad you are probably aware xD, I study software engineering at university, my dream is to develop games in a big industry. My interests are programming, gaming, motocross and kung fu
yes I do also have a social life haha.
Community Stats
- Group Members
- Active Posts 43
- Profile Views 1,217
- Member Title Member
- Age 22 years old
- Birthday April 10, 1991
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Gender
Male
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Location
England
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Interests
Games Programming (learning)
Games
Motocross
Kung Fu
Posts I've Made
In Topic: Xcode 4 with SDL
10 August 2012 - 06:30 PM
ah dude you da man worked like a charm
In Topic: Xcode 4 with SDL
10 August 2012 - 03:23 AM
@Endogenous
Thanks for the reply, you mentioned installing SDL runtime libraries, on Lion the SDL install and template don't work. I redownloaded the runtime but all I have are header files and one resource .nib file.
Here are my steps so you can see exactly what I did
Manually copy the entire SDL.framework folder from the SDL.dmg download to the /Developer/Library/Frameworks folder.
Created an Xcode koko project removed the current .h and .m files
Included the SDL.Framework in the projects frameworks
Under project Build settings pointed the HeaderSearchPath Bebug and Release to the /Developer/Library/Frameworks/SDL.Framework/headers
Included the SDLMain.h and SDLMain.m files from the devlite folder from the download into the project
Project now successfully compiles but is missing the runtime libs
Copied the SDLmain.nib from SDL.Frameworks/Resources into the project folder Documents/Xcode/Test/Test
Made no difference, maybe this is the wrong place for this?
As I said all of this was guess work from windows knowledge so it is probably something something dead simple
thanks again
Thanks for the reply, you mentioned installing SDL runtime libraries, on Lion the SDL install and template don't work. I redownloaded the runtime but all I have are header files and one resource .nib file.
Here are my steps so you can see exactly what I did
Manually copy the entire SDL.framework folder from the SDL.dmg download to the /Developer/Library/Frameworks folder.
Created an Xcode koko project removed the current .h and .m files
Included the SDL.Framework in the projects frameworks
Under project Build settings pointed the HeaderSearchPath Bebug and Release to the /Developer/Library/Frameworks/SDL.Framework/headers
Included the SDLMain.h and SDLMain.m files from the devlite folder from the download into the project
Project now successfully compiles but is missing the runtime libs
Copied the SDLmain.nib from SDL.Frameworks/Resources into the project folder Documents/Xcode/Test/Test
Made no difference, maybe this is the wrong place for this?
As I said all of this was guess work from windows knowledge so it is probably something something dead simple
thanks again
In Topic: Opengl Texture lightingissue
07 July 2012 - 01:59 PM
thanks for the info dude, I actually have found the problem. It was the fact that I was setting my ambient lighting to perfect white so in fact my other lighting sources were working fine it just wasn't showing through because the ambient lighting was over power it
if you wouldn't mind can you point me in the direction of some new "up to date" lighting references/tutorials
if you wouldn't mind can you point me in the direction of some new "up to date" lighting references/tutorials
In Topic: Doubt regarding SDL programming
22 February 2012 - 03:49 PM
Lazyfoo does indeed has them all
Camera - http://lazyfoo.net/SDL_tutorials/lesson21/index.php
pixel manipulation - http://lazyfoo.net/SDL_tutorials/lesson31/index.php ( to achieve the effect your looking for you will need to use SDL_GetPixel to get the colours to achive your negative effect )
motion - http://lazyfoo.net/SDL_tutorials/lesson16/index.php
collision detection - http://lazyfoo.net/SDL_tutorials/lesson17/index.php
Camera - http://lazyfoo.net/SDL_tutorials/lesson21/index.php
pixel manipulation - http://lazyfoo.net/SDL_tutorials/lesson31/index.php ( to achieve the effect your looking for you will need to use SDL_GetPixel to get the colours to achive your negative effect )
motion - http://lazyfoo.net/SDL_tutorials/lesson16/index.php
collision detection - http://lazyfoo.net/SDL_tutorials/lesson17/index.php
In Topic: Doubt regarding SDL programming
22 February 2012 - 01:28 PM
You really need to look at some SDL and game tutorials dude. I recommend http://lazyfoo.net/SDL_tutorials/. He has tutorials up there for pixel manipulation and camera moving. My suggestion is go through all of these tutorials before starting anything.
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