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daedalus316

Member Since 14 Jun 2011
Offline Last Active Mar 05 2013 03:14 PM

Topics I've Started

Check out Techluminal a new gaming and technology journalism site, advertise with us!

05 March 2013 - 03:02 PM

We have just finished setting up and are pumping up content regularly. Also we do not just focus on gaming, we deal with music, technology and even film.

 

However what this is about is... advertising! Not for us, but for you! We are opening up to advertising on our site, and we want to target the independent developers before we look at generic advertising through say Google. 

 

So if you are interested, PM me here, or you could pop us an email. Please do, it will be awesome.


What Small Programs Should I Make To Help Learn a Language?

27 November 2012 - 08:47 AM

You learn by doing, so what are the best small programs i should write to help me learn lisp? I mean not huge projects to undertake, but small projects to use certain features and problem solving skills. Maybe even using a few libraries if you know some.

Creating a System/Web App to crowd create games and assets

06 August 2012 - 12:19 PM

OK so that title was long winded :)

Anyway moving on, I myself am an aspiring 3D artist/programmer and have recently been looking ways to practice my skills. At first i went about attempting to recruiting any hand drawn art inclined friends to draw me some turnaround character concept art but that didn't turn out well. So then my thoughts turned to the other humongous community i belonged to, the internet. I assumed there would be some freely available character concepts or concept art of any kind that would suit my purpose, in short i couldn't find any.

So then my mind wandered and I thought of organizing something here on gamedev, a thread to collect people who needed to practice their work. My thoughts are this, we collect artists of any kind, designers, sound artists, programmers, anyone, who wants to practice their skills without being part of a full fledged team. Anyone can take parts of their work and use it for their own. A programmer who wants to make a small RPG game takes the sound artists work and the 3d artists models and puts it together, other programmers can take and recycle some of his work and do their own stuff. We need to create an environment where hobbyists can work as effectively as full teams.

This was just an idea and i was wondering about its viability, if anything of the sort already exists, and most of all would you guys be interested in it.

Daedalus

Python vs Lisp for Game Design

03 April 2012 - 07:16 AM

Hello World,

well yeah the title really explains what i am asking. I am already decently fluent in python and am currently learning lisp. From what i have heard it is an amazingly advanced language with some incredibly powerful features (macros, programs as lists.). What I wondering is how this all relates to game design. What libraries are there and are they any good? Overall is lisp better for game design than python?

Pygame Collision help

26 January 2012 - 08:48 AM

I am attempting to create a VERY simple platformer just falling and moving and jumping, I decide i woudl start with falling function but ican't gt it to work, for some reason my collision statement isn't working or jsut always returns true. Can anyone help?:

import pygame, sys
from pygame.locals import *
pygame.init()
width=640
height= 480
screen= pygame.display.set_mode((width, height))
#images
player=pygame.image.load("ball.png").convert_alpha()
background= pygame.image.load("sky.png").convert()
platform= pygame.image.load("platform.png").convert_alpha()
#player coordinates
x = 300
y = 150
#movement variables
movex= 0
movey=0
while True:
    #rects
    platform_rect = platform.get_rect()
    player_rect = player.get_rect()
    #collsion
    standing = player_rect.colliderect(platform_rect)
    screen.blit(background, (0,0))
    screen.blit(platform, (300, 250))
    while standing == True:
  movey = 10
    x += movex
    y += movey
   
    print movey
    screen.blit(player, (x, y))
    pygame.display.update()

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