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Member Since 16 Jun 2011
Offline Last Active Sep 08 2016 08:08 PM

Posts I've Made

In Topic: Not Sure Where To Start

01 August 2016 - 12:10 PM

Can you be more precise about your background (previous knowledge or experience) beyond playing the kind of games you want to make?

Do you have any prior coding knowledge (not necessarily game or graphics related)? Or experience with 2d or 3d art?

In Topic: Good Pc Games

18 July 2016 - 11:26 AM

Try FEAR (first encounter assault recon) and Splinter Cell. Loved FEAR because of the well done FPS horror element (unique). Loved Splinter Cell because it is more or less a puzzle shooter...shooters that require thought are rare...the higher the body count you generate the more you make it hard on yourself to complete the mission. You are rewarded for being stealthy and getting the job done.

In Topic: Put game data to files or using database tool

23 November 2015 - 12:03 PM

XML if you have only a few files and they are not huge.

Another solution...
Having a compact file based database like sqllite is good if you have to store a lot of information. I would forget about anything more than a file based db...I work on a product that uses mssql and properly installing it and configuring it is difficult for most of our customers.

In your case I would go with XML though. I would also recommend you take the time to write xsd files to validate your XML files. XSD also serves as excellent documentation too.

In Topic: obj format question

20 November 2015 - 08:22 PM



So for the process of merging meshes, that can be done to effectively make them all a single model.  As Spinningcubes pointed out, you'll need to change the indexes.


The file format is all about the geometry of a single object. The geometric object has a bunch of vertex data, texture coordinates, vertex normals, and other geometry data, then has details to build faces and triangle strips and other shapes based on the index numbers within the vertex data, all of it handled by index. 


When you add the geometric vertex data to the file it does not restart its count at vertex 1. Instead the addition starts at the end of the previous collection.  So if the first object used vertex 1-427, the object you are adding will begin at vertex 428.  You will need to adjust all your indeces for faces, textures, normals, splines, and whatever else so it uses the updated index numbers.  Instead of a face that included vertex 1, 2, and 3, it would need to be updated to vertex 428, 429, and 430.


Thanks. That did the trick. Got it working.

In Topic: WannabeDev:Stuck in Finance

20 November 2015 - 09:59 AM

1. I would suggest that you start coding in whatever language is convient for you. C#, VB, CPP, Python, whatever. Keep your projects very small in scope with clearly defined goals. Also grab a lightweight 3d modeller (I suggest deled) and experiment. Explore and figure out what you enjoy and what you are good at. You'll need to know both skillsets in some capacity as a designer anyway.
2. You'll need the degree (piece of paper) to get a paying job. I would worry about that later though. I would focus on teaching yourself the skills first given your resources.