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Jimakoma

Member Since 19 Jun 2011
Offline Last Active Jul 27 2013 01:40 AM

Posts I've Made

In Topic: "Hacking" a .rom file, is it doable?

17 May 2013 - 04:12 AM

(sorry, the only spear time I currently got is in between breaks at work) will do a better search in forums thank you. smile.png


In Topic: "Hacking" a .rom file, is it doable?

16 May 2013 - 03:30 AM

I was wondering if any of you happened to have any experience "modding" a NEO-RAGE X emulator .rom. I read in the wiki about expanding a rom, here's the paragraph:

 

[Generally speaking, a ROM hacker cannot add content to a game, but merely change existing content. This limit can be overcome through ROM expansion, whereby the total size of the ROM image is increased, making room for more content and a larger game. The difficulty in doing this varies depending on the system for which the game was made. For example, expanding an NES ROM may be difficult or even impossible due to the mapper used by the game. For example, if a mapper allows 16 ROM banks and all of them are used, expanding the ROM further is impossible without somehow converting the game to another mapper, which could be easy or extremely difficult. On the other hand, expanding a Super NES game is (relatively) straightforward. To utilize the added space, parts of the game code have to be modified or re-written (see Assembly hacking above) so the game knows where to look. Another type of ROM expansion that is fairly easy is Game Boy Advance ROMs. The ROMs themselves are generally small, but the memory space available sometimes exceeds it by multiples of up to 17.]

 

Does this apply to NEO-GEO roms too? I need to add content...


In Topic: "Hacking" a .rom file, is it doable?

13 May 2013 - 08:31 AM

In order to conclude my own topic so I leave it be somewhat useful to anyone who searches for .rom "hacking" or "modding" I include the links to the info I was able to gather in my google search. MUGEN is something I had totally forgot about. Years back when I was following their updates, I seem to lost track of their works, maybe because Elecbyte withdrew, I don't recall. So, MUGEN is absolutely a good choice for me, thank you. I still got some questions though concerning MUGEN, like if it could be possible to add ranking boards or point award systems. To anyone who can answer me this, it would be better to contact me through personal message as we're getting out of topic if we talk about it here. Thanks again for the support!

 

http://en.wikipedia.org/wiki/ROM_hacking

http://en.wikipedia.org/wiki/M.U.G.E.N


In Topic: What's the true worth of an initial game idea?

12 May 2013 - 05:14 PM

   Hello everyone, please excuse my poor English & naive character

 

   I must say I was intrigued by this conversation. You see people consider me an artist, as I'm part of a rock band that's started back in 1995 and I happen to write both the music and the lyrics of our songs. I just felt like sharing with you my thoughts on that. If we seek to answer the question "can a game be considered art?", we must first answer the question "what is art?". As I perceive it through my years of observation to all forms of art but mainly music, art started out as the initial wish of man towards self awareness. The tendency to reveal and embrace universal or fundamental truths of once existence. Now, unfortunately or fortunately art in our days is more of entertainment than of a quest towards revelation. Some people perceive art only as craft, like the fact that someone painted a painting with those specific brush strokes or someone played the guitar by doing awesome "tapping" for X seconds and say: "what an artist". Bottom line is that since we people think subjectively, we won't agree unanimously to what art is. As for me I choose to believe that art should be an expression of once strive for self awareness and redemption because I want to place art as a sacred expression for the person who performs it. Craft is just the practical part of it and something you need to do at least pretty well in order to have a beautiful outcome.

 

   Now, the video gaming industry, from day one was all about entertainment. So, no matter how many years I've spent playing video games, I must say that I had to deal with the conclusion that in the end, video games tented to act as drag in my life.

 

Now, if art is a craft then video games are art

If art is entertainment then video games are also art

If art is a journey to self awareness then video games are not art

 

   As for the "idea guy", I believe that the fact that most of the people have ideas that they think are great but actually isn't or have a general idea and nothing more, gave the "idea guy" the bad reputation he/she bares today. I consider myself to be an "idea guy hybrid" if you allow me to invent the title, because at least I've written down every single detail of my game (points, awards, rounds and penalties algorithms) starting small for an expansion on a title that had some hardcore fans and tested it for two years in order to see the flaws and fix it till it's viable. I say this in order to try and save me being "word punched" to death after I press "post"! ph34r.png        


In Topic: "Hacking" a .rom file, is it doable?

12 May 2013 - 02:51 PM

I will google it further more, thank you very much. I wanted to "modify" the rom in order to make some sort of expansion of an old SNK video game series called Samurai Showdown. I need to provide them with a demo and I'm trying to find a way to do it without starting from scratch.

 

What if I do it in order to just do a proposition to SNK of reviving the title? Not that they would reply to my call for contact but assuming I had a developer representative like John Cook from Bad management, who's willing to review my work and he approved it and decided to be my frond man. Is it still illegal?

 

Thank you for replying in such sort notice  


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