From the docs:
I was doing some research on an unrelated topic and happened to come across this. I haven't had a closer look at it, so it may be something trivial, but the exe does do 3D morphing between similar objects with identical vertex counts loaded from obj files, and it purportedly comes with source and an article included. The project is from 1998, although that needn't necessarily be anything to think ill about. It was the year Half-Life was released, after all&nbsp; .
"For this technique to work, the two models you are morphing between must have identical vertex counts, and the vertices must correspond to each other."
Thanks, but my main issue is that I need to first establish a correspondence between two different sets of vertices. After that, everything becomes simple.