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Member Since 21 Jun 2011
Offline Last Active Yesterday, 03:16 AM

Topics I've Started

Cure - Trailer

10 February 2012 - 05:40 PM

Hello everyone,

I would like to announce a few things here.

We have released a video containing artwork from Cure. As we have little gameplay developed, we could only show some artwork. Bellow is the trailer uploaded to Vimeo.


I would like to also announce that we have setup a Pozible funding campaign to raise minimal funds for different issues related to Cures release, inluding hard copy production (Cases, Discs and manuals), Xbox360 Release, Wages ect. This is completely your choice. We have designed a set of reward for different contributions.

The project is available here ar pozible: http://www.pozible.c...description/0/0

I hope to see anyone and everyone ;) interested in Cure.


Immortal Dawn Universe Wiki

14 August 2011 - 05:04 AM

Hey all,

I have some exciting news to bestow upon you all. Have you ever wanted to contribute to a game universe (the lore, story ect) well now you can.

Introduction the "Immortal Dawn Wiki", a place where you can contribute to the universe of Immortal Dawn, from adding to the storyline of the fist game, to adding a new character and bio that is available in-game. This is the first of its kind where fellow gamers and writers can come together regardless of who you are. Anyone can be apart of it, from 17 to 78 ( :P not likely ), it's free, and you can be apart of it now.

Immortal Dawn Universe wiki

The sub-domain "Immortal-Dawn" is where our concept artists, programmers and modellers upload images and videos to show the people. These will be available sometime in the next week and will also be available on the wiki for each category, example (.../wiki/Concept_art).

Be apart of it today, contribute until your heart is content

3rd person camera in DirectX

21 June 2011 - 05:44 PM

Hello all,
The names Aaron1178, I'm a student and a professional web developer (php), I recently decided (start of the year) that I was going to learn the ins and outs of Game Programming. It is going good so far. I am able to load .X meshes (character mesh, npc meshes and object meshes(buildings ect)) . Now when it comes to the bone, I am a persistent SOB that will work endlessly to try and fix the solution. But this one, I cannot fix.

The problem:
I am trying to create a 3rd person camera that will rotate around the character at X,Y,Z coordinates. But I am uncertain of how to accomplish this. Some have suggested a Matrix.Transformation to rotate the camera around the indicated mesh coordinates. But it is not working, Here is my code so far.

Also it is in C# :) I know... I should be using C++
           device.Transform.View = Matrix.Translation(cameraMove.X, cameraMove.Y, cameraMove.Z) * Matrix.RotationAxis(new Vector3(0, 1, 0), camera.Y) * Matrix.RotationAxis(new Vector3(1, 0, 0), camera.X);

That is just a translation but the transformation (did not work)

            device.Transform.View = Matrix.Translation(cameraMove.X, cameraMove.Y, cameraMove.Z) * Matrix.Transformation(new Vector3(0,0,0), Quaternion.Identity, new Vector3(0,0,0), new Vector3(0, 0, 0), new Quaternion(0,0,0,0), Vector3.Empty);

All help is much appreciated.