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Member Since 23 Jun 2011
Offline Last Active Dec 03 2013 07:32 PM

Posts I've Made

In Topic: PUTT Updates and Finals Thread

08 October 2013 - 07:02 AM

Do the power ups have to be asymetrical? It's not really a power up, but I'd like to do it so if there's a volley of X or more, it speeds everything up.

In Topic: Power Up Table Tennis Contest

25 September 2013 - 11:32 AM

I'm in. Something to focus on. :D

In Topic: Resources for post Console Based C++

24 January 2013 - 04:22 PM



I added that book to my wish list, thanks :D

In Topic: Resources for post Console Based C++

23 January 2013 - 09:28 AM

I forgot about Project Euler, we were doin' a tiny bit of it for extra credit. I'll dive into that. There's also a second class that covers "classes, polymorphism, inheritance, streams, templates, exception handling dynamic memory allocation, and memory management.", and I still have the book, too, so that's nice. biggrin.png

Thanks for reminding me xD

In Topic: Question on colleges's computer science programs

27 August 2012 - 08:16 PM

I want to stress that it isn't game design, but game programming.
This is UM's track list
(Requires permission of the Director of Undergraduate Studies)
CSC 329
Introduction to Game Programming
CSC 529
Introduction to Computer Graphics
CSC 545
Introduction to Artificial Intelligence
3 credits from:
CSC 410
Computer Science Project Planning
CSC 411
Computer Science Project Implementation
• At least 8 credits of approved electives. In addition to the generally approved electives, the following are approved for the Graphics and Games track
EEN 596
Maya Animation
MMI 504
Audio Analysis & Synthesis
MMI 505
Advanced Audio Signal Processing

It kinda looks like these are things I could encounter with textbooks, proper documentation, and experience, anyway.

"I don't any software engineering job will hire you without good programming skills, but I do know software engineering jobs that will hire you without game design experience."

That makes hella sense. xD never thought of that.