So I fixed the lighting issue but i still have a full screen quad that has my screen rendered to it but it still looks pixelated. Im not sure but it might be the size of my texture maybe. it looks just like the actual scene it just has a bad case of the jaggies. any one have thoughts on this?
I will look into disabling the lights but I am mostly concerned with the pixelation issue around the objects in the texture along the curved or angled edges. should i be using a texture that has a greater dimension then the screen has when creating that texture? or is there something in the filtering i should set up to reduce this what looks like aliasing?
Im sorry, you are very right. In my code here I some how got the two examples from the website mixed up when i brought them over. I have them switched some how. sorry about that and thank you for you explanations.