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greenzone

Member Since 24 Jun 2011
Offline Last Active Today, 12:06 PM
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Posts I've Made

In Topic: glsl question

03 May 2013 - 02:10 PM

Thank you very much this chapter is very helpful.


In Topic: GLSL lingo comparison/evolution chart

01 May 2013 - 09:22 AM

I actually found this to be a quite nice condensed form.

 

 

GLSL Predefined Variables By Version

Its shows all versions and then tells you if it is deprecated and then shows the alternative methods.


In Topic: Texture pixelation problem

29 April 2013 - 05:31 PM

So I fixed the lighting issue but i still have a full screen quad that has my screen rendered to it but it still looks pixelated. Im not  sure but it might be the size of my texture maybe. it looks just like the actual scene it just has a bad case of the jaggies. any one have thoughts on this?


In Topic: Texture pixelation problem

29 April 2013 - 10:58 AM

I will look into disabling the lights but I am mostly concerned with the pixelation issue around the objects in the texture along the curved or angled edges. should i be using a texture that has a greater dimension then the screen has when creating that texture? or is there something in the filtering i should set up to reduce this what looks like aliasing?


In Topic: opengl, row-major ortho projection problem

22 April 2013 - 01:10 PM

Im sorry, you are very right. In my code here I some how got the two examples from the website mixed up when i brought them over. I have them switched some how. sorry about that and thank you for you explanations.


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