I actually found this to be a quite nice condensed form.
GLSL Predefined Variables By Version
Its shows all versions and then tells you if it is deprecated and then shows the alternative methods.
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Posted by greenzone
on 01 May 2013 - 09:22 AM
I actually found this to be a quite nice condensed form.
GLSL Predefined Variables By Version
Its shows all versions and then tells you if it is deprecated and then shows the alternative methods.
Posted by greenzone
on 16 April 2013 - 09:25 AM
If i want to render to a texture in opengl 3+ can i uses the same vertex shader and fragment shader that I use to handle other regular loaded textures or do i need to create a separate vertex shader and fragment shader just for the handling of the frambuffer texture?
Posted by greenzone
on 11 March 2013 - 01:55 PM
Ok so i am working on this program using PhysX and one of the samples that comes with the library has a while loop that runs in the rendercall back function. like so
int nbActors = gScene->getNbActors();
NxActor** actors = gScene->getActors();
while(nbActors--){
NxActor* actor = *actors++;
///render all the stuff with physics ![]()
}
What i dont understand is that while loop. whats going on there exactly. from what i would guess its like incrementing through the number of actors and running the loop for each one but im not sure. could some one explaine this use of a while loop and or perhaps the use of the decrementer as something being passed like that.
Thanks
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