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BeerNutts

Member Since 27 Jun 2001
Offline Last Active May 25 2016 12:21 PM

Posts I've Made

In Topic: Kinda hard to explain this

23 May 2016 - 09:14 AM

Also, this is wrong:

    item_holder = input(subcores_prompt)
    if item_holder in subcores:
        item_select.append(item_holder)
    else:
        print("This isn't an item, sorry.")
        active = 0
        
    if add_item_active == 1:

 

You're setting active to 0, you need to be setting add_item_active = 0

 

Good luck, and keep working at it!


In Topic: Best Programming Language for Simple Multiplayer Sport Simulation Game

19 May 2016 - 09:01 AM

Javascript/html5 isn't a bad (look into phaser.io) but python would be a good solutoin too.

 

Realize, you'll need 2 sides to this: a client (javascript/html5 would be good for this) and a server (javascript woudl not be good IMO, but python would).

 

IMO, since you'll need to write both sides, I'd just do them both in python.

 

Good luck and have fun!


In Topic: Any Mentors Out There?

17 May 2016 - 12:11 PM

The only difficulty that could be faced by a "whole forum of mentors" is each mentor might have a slightly different perspective on things, and everyone of them could be a good way to do things, but they are different.That could often be confusing for a begineer.

 

Whereas, with a single mentor, he will lead him down one specific path.  Hopefully it is a good path, but it will be a single path that he believes in, and without the confusion of the specific direction to take.


In Topic: I aspire to be an app developer

10 May 2016 - 10:52 AM

Just because you know how to program, and even if you're very good at it and know most of the ins and outs of game programming, doesn't mean you'll be able to make a living with "going commercial with any games i create".  There's a HUGE difference between knowing how to write games, and creating a good game that makes a sizable amount of money.

 

I'm not telling you this to get you down; rather, you might want to think about finding a career working for a company (making games if you can, else a typical programming job), and maybe work on your game making on the side.  Assuming you'll be able to make a living making games by yourself isn't a good long term plan (especially since you've just started learning to program).

 

Either way, good luck, and have fun.


In Topic: How did you learn making games?

18 April 2016 - 12:15 PM

They were popular in much of the US as well in the peak time frame, from 1990-1995, hitting a sudden drop-off with the invention and popularization of the World Wide Web.

 

For many of us (including me) the BBS was my preferred way to access Usenet groups, since paid access to a BBS that processed subjects I was interested in was far cheaper than access to the school's SLIP services as a non-student.

 

 

Haven't heard anyone mention SLIP in a long time, we used to use slurp over our terminals to access the internet and browse the web with graphics using Mosaic!  It sure beat Lynx text browser, although the text browser was great for looking up fantasy football stats :)

 

I suppose I should answer the questions here too:

 

I 1st programmed BASIC on an Apple IIe, 5th grade, probably 1986, and I made text adventure games.  I never truly "learned the language" I only learned the parts of the language needed to make text games, but, considering it was simple input and if/then mechanisms, it didn't take too long.

 

No, I didn't upload any of those early games anywhere, and games I'm made more recently have mostly been just for me, or I've shared wqith a few friends as a hobby.

 

Occasionally, I'll get the urge to dabble with game making, but it's not as often any more, and if I do, again, it's just for fun as a hobby.


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