Jump to content

  • Log In with Google      Sign In   
  • Create Account


ILoveJesus

Member Since 29 Jun 2011
Offline Last Active Jun 30 2013 04:14 AM
-----

Topics I've Started

Retro Hacker Game

18 June 2013 - 04:55 AM

 I have been thinking of ideas for a game that was text only that would actually be something people would want to play. I finally came up with something that I believe would work. Imagine the game is nothing more than you running a computer with an OS similar to DOS somewhere in maybe in the early 80s. You get jobs from people from some primitive form of online messaging to break into other computers for simple and complex tasks. For example one job may have you try to gather the user name and password for a specific employee in a company. Another may have you attach a virus to a specific file. Another may have you find dirt on a specific person by searching their past online messages. All of this done in text only.

 

 

 Also I could have an online shop for buying new programs and faster computers. For example maybe you need to find a specific file in the hard drive in a computer amongst many folders. You could buy a search program that makes this job much faster. Another program could let you find a password as long as you have a valid user-id. A more expensive program can maybe let you find both the user-id and password. I mean the possibilities are pretty much endless. Better computers may allow you to perform tougher jobs quicker before you are "caught" or your location traced. If your location is discovered you may lose money trying to find a new secure location to work from. I can go on and on. What do you guys think? Would you play such a game?


Directx fails to start in MSVC++ 2010

17 June 2013 - 05:11 PM

This is in Directx11 BTW. The code is fine. This code worked fine 5 months ago and I never touched it since. For some reason every project I try to debug fails because it cannot start Directx. Here is the code

for( driver = 0; driver < totalDriverTypes; ++driver )
    {
        result = D3D11CreateDeviceAndSwapChain( 0, driverTypes[driver], 0, creationFlags,
                                                featureLevels, totalFeatureLevels,
                                                D3D11_SDK_VERSION, &swapChainDesc, &swapChain_,
                                                &d3dDevice_, &featureLevel_, &d3dContext_ );

        if( SUCCEEDED( result ) )
        {
            driverType_ = driverTypes[driver];
            break;
        }
    }

    if( FAILED( result ) )
    {
        DXTRACE_MSG( "Failed to create the Direct3D device!" );
        return false;
    }

Basically the result fails every time when before this code worked perfectly fine. I already reinstalled the Directx SDK June 2010 and I reinstalled MSVS 2010. I went ahead and uninstalled recent MSVS redistributables that were installed since I last used MSVS. Didn't solve the problem. Oh and here is the error in the debugger...

 

c:\users\smoke\documents\visual studio 2010\projects\modnarengine\modnarengine\modnarenginebase.cpp(141): Failed to create the Direct3D device! hr=S_OK (0x00000000)

The program '[896] ModnarEngine.exe: Native' has exited with code -1 (0xffffffff).

 

Any help with what may be the problem is greatly appreciated. Help please.


Console Question

21 January 2013 - 09:50 AM

 Does anyone know what the very first video game console was that had alpha channel blending for sprites?


Creating a Random World for an RPG

06 January 2013 - 11:56 PM

 Well I am working on a project I dubbed Random RPG. It is basically a retro style(I use the NES color pallete and 25 color limit) RPG that is visually very much like the original Dragon Warrior games on the NES. Now I created a random continent generator(tile based) I am very proud of. My problem is trying to come up with solutions for how to place the towns and dungeons. The problem comes down to not just finding the best locations but also how to space them correctly.

 

For example, imagine my generator created a moutain range that surrounded plains tiles. My generator does this quite often and if it is not by mountains, it is by a combination of mountains and water. Like this.

 

 

  MMMMM

    MMMPMMM

      MMPPPM

       MMPPPMM

          MMMMM

 

 Now it would be in my best interest to figure out the easiest way of checking for where these locations are so I can place a high tier dungeon or town that would only be accessible later in the game, when the player acquires a flying form of transportation. Each type of tile is represented by a number and the entire continent is really one big array of integers. I have a seperate array with the tile information(tile world location, tile type etc.) in another array the same size which gathers all the integer arrray information once the world is generated. So if my continent is a map 256x256 I add 256 to an index in the integer array to check the tile directly north, - 1 for the one directly left and so on. From what I explained could anyone help me come up with some ideas for how i can tackle this probem?

 


Desura frustrations

15 December 2012 - 05:04 PM

I am pretty upset with the situation i am experiencing and I will explain it the best way I can. Maybe someone can ease my mind, I don't know. I put up my indie game on Indiedb.com about 3 months ago. I asked if I could alphafund it on Desura the first day(desura and indiedb are sister sites). They said no and suggested I improve the look of the game, and the feel. No biggie. I spent about 2 months doing all that and I also made some changes that some from the community suggested.

A week ago I asked Desura support again if I could alphafund. In 3 days no response, so I sent another email mentioning that it was just in case the last email was missed or if I put my contact email wrong on the previous request. It has been a week now since the first email and no response still. I am frustrated not because they don't say yes but because they aren't say anything at all. I feel like I am being avoided. I mean if the answer is no, then tell me no. I am a 32 year old man. I can handle it. Who is to say that when the game is up to their standards for alphafunding or even a published release they just avoid me again? If they don't respond at all I may have to move my game elsewhere and I shouldn't have to do that.

PARTNERS