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CharlyJouglet

Member Since 01 Jul 2011
Offline Last Active Mar 30 2014 09:23 AM
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Topics I've Started

Genesis: The Birth

27 October 2013 - 08:41 AM

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Genesis is a 3D Social based and Chronological MMORPG fully controlled by players, developed with HeroEngine. 

Genesis can be compared to a giant "Civilization V", where each player is a citizen, where the time is evolving with them, witnessing all their world's changes. 
 

Gameplay and goals:

Players enter a completely new world, created by gods, they are the first people of their kind. One of the biggest thing on Genesis, is the fact that there's no combat in the game, and that XP is earned in another way than fighting, but with interacting with the world and helping his planet to evolve. 
 

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Interaction with environment:
 

This is a really important thing in Genesis. Taken from Point&clicks, this system is the possibility of interacting straight with objects from the world, combining objects, having information on everything by right-clicking on objects and chose between "Information", "Use" or "Pick". In you inventory it work the same but with a "Use with" function, allowing the player to use this object and combine it with other, just like in Point&Click adventure games!
 

Time in Genesis:

Everything in the game is based on a pre-written scenario. At the moment the first player enter the planet, this whole scenario starts. One day in real life equals to one year in game. Thus, players are gonna see the whole evolution of a planet from its birth to its end, witnessing huge events that will change their world. Just as Civilization proposed Technologies developed after a certain amount of turns, Genesis proposes evolution developed after a certain amount of time. The principles have a lot of similarities with Civilization's, including basic evolutions such as Fire to extremely advanced, such as Ionic propulsion.Just like evolutions, they are technologies, but the difference is that they are more important and are deep changes in a civilization. Revolutions needs certain evolutions to be unlocked.
 

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Voice intensity control:

The voice intensity control is a gauge that allows players to control their character's voice intensity when they speak. This gauge has 5 main levels: Whisper, Soft talk, normal talk, Loud talk, Shout. A white circle is drawn on the ground around the character from 1 meter to 30 meters diameter symbolizing the zone that covers your voice (Earshot zone), that determinate who is gonna hear you speaking. 
Thus, the gauge can be adjusted as your wish. You can choose the exact radius by clicking and scrolling (or just clicking) the Voice intensity control gauge and see the circle growing around your character. The advantage of this system is that it avoid the creation of whisper, map, world, team channels. Walls have an impact on the the way people are gonna hear you. Indeed, walls reduce by 50% the earshot zone from the point the circle crosses a wall.
 

Lands of Genesis:

Genesis, even if it is based on social interaction, is full of action and adventure of a kind you haven't ever seen in an MMORPG! Even if having a job in a game and having a social life in Genesis is really exciting (by far the BEST for Role Playing lovers), the game is full of quests that are full adventures. Imagine a Point&Click adventure game, add Genesis' universe, epic and dangerous journeys full of cooperative puzzles, add the multiplayer aspect, then you'll have a small idea of what Genesis is gonna propose to players. 
 

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Health Gauges

At the scale of a player, living in the world means a lot of possibilities for him to bring his part of help, and interact with his planet and his people. A system of health gauges will rhythm players' life. Slightly comparable to Sims' system, these gauges describe the shape of a player's character. There are 7 health gauges: Hunger, Thirst, Temperature, Social, Knowledge, Endurance, Mood. Each of them have influence between each others and players have to work to maintain them in a good shape. These health gauges will have a considerable impact on the way a character can interact with other players and his world.
 

Interaction between players:

A system of relationship between players has been made to encourage people to play with each others. Players are interacting with words and emotes and each emote, just as competences in other MMORPGs propose, have effects, they can affect a target's health gauge, or just have a good impact in your relationship with the target. Everything has been made to make everything logical. A completely system we worked on is interactions with NPCs in Genesis. You don't click on an NPC to start a conversation, but you use your emotes to interact with him. This system make possible the possibility of forging a relationship with NPCs!
 

Social Classes:

This system allow players to grow socially, by earning Influence with their actions, they can unlock new social classes and have advantages. Social Classes make players have access to a large panel of jobs allowing them to earn money. A player can be who-ever he wants in the society, from a merchant to a king (leader)
 

Leadership system:

The role of a leader of a planet is embodied by only one player elected with a well thought monthly voting system. The leader have the control of all the economy, evolution research and City expansion. He is the one who expands his kingdom physically by building new buildings. The building system is a whole interface highly comparable to Anno's. The terrain is organized by square and buildings cost money, the leader is free to place buildings where ever he wants.

 

Death in Genesis:

Players can die in the game even if it is made to be rare. We wanted death to be a really big thing and not a punishment, as important as it is in our world. Even if we are not gonna say everything, death is just the beginning of a new adventure for players. No one can know what there is after the death and we want it to be the same in Genesis... And it is extremely BIG! 
 

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[MMO] Les rouages de grinn

29 October 2011 - 05:22 PM

Les Rouages de Grinn, an interactive MMORPG.

"Les rouages de Grinn" was first thought like a complete world which have its own races, its story, its religious mythology, and its traditions. This universe is based on nowadays norms with well known races.
However the challenge was to revisit these norms by giving them a new meaning. "Les rouages de Grinn" reinvents Elves' story and traits, dwarves and humans of the heroïc-fantasy universe, in a new world.

"Les rouages de Grinn" is primarly an RPG, like a story that the player is living as he wish , through instruments allowing him to interact with the universe. The player will experience an interactive novel which will change depending on him and the other players who will tread the soil of the old world.
"Les rouages de Grinn" doesn't intend to make experience a simple virtual experience, but to propose a story, a world which have its own laws, and where the player could find his place, interact and live like a character in a novel.

How to let the players the control of a virtual world? that's the question we tried to answer like a lot of modern MMO. We didn't necessary found "THE" answer, but a way to perform it.

"Les rouages de Grinn" is a world which have two times, the first, is a huge story which fix bases of the world: the past. The present is the MMO, the era of industrialization, of the capitalization that extends for men and tries to erase thousands of years of tradition. That's when the player is projected in the world, like an unknown who doesn't know anything of his past. This fact allows the player to build his own character, his own identity: A past, a future with his choices, actions with PNJs and other players

The Gameplay of the game is a common base with well known other MMORPG, But new systems are built to guide or propose to players new intruments to interact. The principle of the IS (Interactive Story) comes from that. The player experience a global quest which tells the backgroud of the novel. You could make choices which, couple with others, will influence the rest of the story.


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Now, we are participating a contest: Ganuta

We posted a new trailer of the game "Les Rouages De Grinn".
The winner will receive professional help in their project for 6 months, and diffusion in a famous magazine in France.

So we need your votes!!!

Please vote here:
http://concours.ganuta.com/103-75-1-Galerie for the video: "Les rouages de grinn"

You gave us 155 votes in 24h! Give us 50 more and we win!

PARTNERS