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Member Since 02 Jul 2011
Offline Last Active Today, 11:12 AM

Posts I've Made

In Topic: Need advice for a road ahead

08 July 2014 - 05:07 AM

I'll save Mr. Sloper some problems, and tell you the first thing you need to do is hit the back button and read the Stickies - particularly the FAQ and Breaking in parts.

There are some excellent written guides that will answer where (or if) you should go to college, what to study, what to do if you live in an area with 0% industry, whether math is important, and so much more.


Second, naming a studio is not a job idea. Do your research: Go to the websites of these studios, find their career page, look at the titles and requirements and figure out what you enjoy doing.


Practically speaking, chances are you won't be working for the huge studios right out of college, but the skills you learn trying will help you land the first job.

In Topic: Where do I go from here?

21 September 2013 - 02:43 AM

I live in Las Vegas, so that kills one problem. Their are over 50 gaming companies where I live.


Where did you get this number from? Does it include gaming in the gambling sense? That might be a viable way to get some experience, but it isn't direct industry experience.

Does it include 1 man indies such as yourself? 


Not to offend anyone working out of Las Vegas, but I think Petroglyph is the only major studio in the area.

In Topic: Advice for pro composer moving into games

11 September 2013 - 07:49 AM

Audio isn't my field, but I met a good deal of game audio professionals and hobbyists when I attended San Francisco Bay area game developer meet ups. Seems like there's a lot of competition and not a lot of jobs in an industry that isn't easy to get in at any positions.

In Topic: Entry-level Jobs

27 June 2013 - 11:18 AM

Volunteering at a game industry event, with GDC being the most obvious choice, can go a long way.

Even if you aren't selected as a volunteer at these events (I have volunteered at GDC Online and GDC Europe, and there are a lot of people applying) you should still go.

You don't need an all-access pass: student sessions are open to all attendees, the expo will have studios looking to hire, and most importantly - you will be able to go to the parties, where are the real networking happens.

In Topic: Graphic Design Degree...

02 May 2013 - 10:11 AM

I would not recommend a graphic design degree if you want a job in games, unless you want to work for a publisher creating promotional material.


Look for a degree in animation, media design, multimedia arts, which are basically different names for the same thing.

Drawing is going to be a helpful skill to learn in any case, though you wouldn't have to be really great at it to be a graphic designer, where your job is to put together various visual elements, such as shape, text, photographs and illustrations in appealing ways.

3D is often compared more to sculpting than drawing, so you might get away with you lack of drawing skills.


A good art school will make you take drawing lessons no matter which major you choose, and by forcing you to work on these skills it is inevitable you will learn and improve.


At the end of the day, your portfolio, networking skills and attitude will take you further than a fancy piece of paper a school's name on it, and no one will ask for your grades.