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Member Since 02 Jul 2011
Offline Last Active Today, 08:00 AM

#5292693 Salary Research

Posted by on 20 May 2016 - 02:42 PM

Does this help? http://www.gameindustrycareerguide.com/video-game-programmer-salary/

Game Developer magazine ran a yearly salary survey, Gamasutra has one for 2014, not sure about anything newer: http://www.gamasutra.com/view/news/221533/Game_Developer_Salary_Survey_2014_The_results_are_in.php

#5276146 How terrible is my art

Posted by on 17 February 2016 - 10:52 AM

Do not say that your art is terrible.

Do not ask how bad it is.

When you do, you are already forming opinions in others that are not to your best interests, they will then confirm what you told them.


When you remain neutral, asking for constructive critique, you may be surprised at what people do enjoy and appreciate in your art, such a morale boost will keep you motivated to get even better, and as you improve you will get even more praise, from just a little switch in attitude.


You will still struggle with artist blocks and feelings of incompetence, but such is the nature of any creative pursuit.

#5265253 Would it be worth it to attend GDC, or would it be a waste of money?

Posted by on 07 December 2015 - 07:17 AM

What I've learned during all the conferences and trade shows I've attended all over the world, searching to break into the game industry, is that you would be sorely disappointed if you think that attending one developer's conference (even if it is the biggest) is going to immediately result in gainful employment.


The reason I do keep going to these events, aside from the fun I have playing games and collecting swag, is that it is an excellent opportunity to make new contacts and stay in touch with the friends you make during these events, who all share a similar passion to be a part of this industry in one way or the other. I know that others broke using such connections, and I hope it works out for me someday too. 


Don't forget business cards, portfolio, and the right attitude. Good luck.

#5256460 Game Design Advanced Degrees in South Korea

Posted by on 09 October 2015 - 07:42 PM

Trying to make an informed decision on whether pursuing a Master's degree in South Korea would yield a good return on the investment is proving to be somewhat challenging. If anyone has good information, I'd love to hear it.


Searching online I found that schools in South Korea do offer such degrees, no real surprise there.

I have also found some promising info on scholarships, especially the one where you get a full ride.


One of the biggest questions I have is how these programs rank. Which has close ties with the industry, highly rated professors, best facilities, etc.?

I hear the competition is fierce, I graduated Cum Laude from Columbus College of Art & Design, with a GPA of about 3.4 IIRC, is that good enough? I've read they offer only a couple of scholarships for my country (Israel) and I have no idea how many of my peers might apply (but I'm guessing no many, we mostly flock to Europe or the US.)


A little background information:

As mentioned, I live in Israel. I don't have any sort of foreign passport, which is a problem for an aspiring full time in house concept artist, as the industry in Israel is focused on social casino and facebook games.

I have a BFA majoring in illustration from Columbus College of Art & Design. I stayed in the US for a year after completing my degree (as allowed in my visa) in the hopes that I would find employment. When that fell through I flew to Germany to volunteer at GDC Eu before I came back home, hoping that by showing my portfolio and networking I could find a job in Europe. This past August was my 4th time volunteering at GDC Eu (+Gamescom) and it doesn't appear as though anything will change soon.

Last year I also visited Tokyo Game show with a business pass, trying to assess my chances (I'd need to learn Japanese) before heading to Seoul for the next two months to try my luck there.

I gave Korean game studios surprise visits. Sometimes I was politely kicked out, sometimes I couldn't pass the language barrier but sometimes I was invited in for a job interview, and I learned that I would need to learn the language to fit in, as they don't have as many international workers as an American or European studio might.

With mounting pressure from my parents (I still live with them, I'm ashamed to say) to change careers and start earning a living, I'm thinking outside the box in an attempt to keep my dream alive.

#5253834 Easy To Learn Drawing Software

Posted by on 24 September 2015 - 10:44 AM

No, there is no software that can color a scanned image for you.


Once you start scanning things in you might realize it is very difficult to work with them at first - if you use scanning software to make an image black and white it will be hard to control which areas show up in the scan. Scanning in greyscale will give you a "dirty" image which can be difficult to work with.

There are ways to edit the raw image to create clean lines which would be easier to work with (i.e. filling spaces with color using the bucket tool)


Painting in raster software (photoshop, gimp) without a tablet can be very difficult, and even with one it takes a lot of practice to get comfortable with the hand-eye coordination and the different tactile feedback it requires.

You might want to try vector software (illustrator, flash) the process in those revolves around creating and manipulating shapes.

#5234494 Good Entry level drawing pad - recommendation requeted

Posted by on 12 June 2015 - 12:45 PM

Before I recommend any particular brand or make, I would first advise that learning to use a tablet is going to take time and effort, and to really consider what your goals are.

If you lack confidence with a piece of paper and pencil or a brush and canvas, I would suggest dedicating some time to do that, perhaps scanning it in and working in vector based software like illustrator or flash if you want to make game assets.


Any tablet will take some getting used to, as you work on coordinating your hand movements to the screen, getting a feel for how the stylus moves over the smooth surface of the tablet, understanding the workflow of using painting or photo editing software to get the results you expect and learning the basics or good art can be overwhelming.


If you are still convinced this is the direction you ought to take, Wacom has been the industry standard for many years, but I've heard the Chinese make some decent alternatives these days, but I don't have any hands on experience with them.

#5229590 Career path advice?

Posted by on 18 May 2015 - 08:06 AM

Consider attending conferences as well, especially as a volunteer. Aside from getting access without paying the costs (which can be pretty steep for something like GDC) it is great for networking.

The volunteer application for GDC Eu in August is open for another week, and while it is smaller than the show in San Francisco, it has it's benefits. Ask me if you'd like me details on that (just don't take my spot as a CA ;) )


There are other conferences going on all the time all over the world, including New Zealand to check out.


I'm not a pro by any means, but I've learned a lot trying to break in (as a concept artist coming from Israel, I knew the odds were stacked against me.)

For instance, Europe has a good number of game studios, a lot of whom speak English, since employing people from all over the world is common practice.

Japan and South Korea on the other hand have much bigger language barriers (but in Korea studios list addresses, and a lot are super nice when you give them a surprise visit, toting your portfolio. The locals don't do that kind of thing :D )


You shouldn't limit yourself to AAA studios. It would be the way to go if you wanted to move to the US, as they would be better prepared for immigration issues, but you can get just as much valuable experience at an indie, mobile or outsourcing studio.

#5208199 getting the job done

Posted by on 02 February 2015 - 09:12 AM

Feng Zhu uses and talks about the technique in his video.


When he uses larger pieces that could be recognizable in the final concept handed off to a client, such as a specific background a character needs to fit in, he will either use a photograph he took himself or given to him by his client to avoid any copyright issues.

When used to create small details or textures these photos are generally layered, manipulated and painted over to such an extent that they are no longer recognizable by the original photographer and pose little problem.

#5165513 Need advice for a road ahead

Posted by on 08 July 2014 - 05:07 AM

I'll save Mr. Sloper some problems, and tell you the first thing you need to do is hit the back button and read the Stickies - particularly the FAQ and Breaking in parts.

There are some excellent written guides that will answer where (or if) you should go to college, what to study, what to do if you live in an area with 0% industry, whether math is important, and so much more.


Second, naming a studio is not a job idea. Do your research: Go to the websites of these studios, find their career page, look at the titles and requirements and figure out what you enjoy doing.


Practically speaking, chances are you won't be working for the huge studios right out of college, but the skills you learn trying will help you land the first job.

#5095693 Where do I go from here?

Posted by on 21 September 2013 - 02:43 AM

I live in Las Vegas, so that kills one problem. Their are over 50 gaming companies where I live.


Where did you get this number from? Does it include gaming in the gambling sense? That might be a viable way to get some experience, but it isn't direct industry experience.

Does it include 1 man indies such as yourself? 


Not to offend anyone working out of Las Vegas, but I think Petroglyph is the only major studio in the area.

#5073269 Entry-level Jobs

Posted by on 27 June 2013 - 11:18 AM

Volunteering at a game industry event, with GDC being the most obvious choice, can go a long way.

Even if you aren't selected as a volunteer at these events (I have volunteered at GDC Online and GDC Europe, and there are a lot of people applying) you should still go.

You don't need an all-access pass: student sessions are open to all attendees, the expo will have studios looking to hire, and most importantly - you will be able to go to the parties, where are the real networking happens.

#5045621 Creating 2d chars with photoshop vs illustrator

Posted by on 22 March 2013 - 09:04 AM

Unless you have an old school vector display, all vectors are eventually going to be rendered as raster.

#5044952 Creating 2d chars with photoshop vs illustrator

Posted by on 20 March 2013 - 11:44 AM

Vector based graphics are infinitely scalable, so even though the final output will be rendered as raster, it will be easier maintaining the same crisp look independent of resolution. They tend to be smaller files when compared to raster graphics.

On the other hand, vector graphics have a certain look to them, which may not be appropriate for all applications.

#5039738 dilema about education abrod

Posted by on 05 March 2013 - 04:21 PM

Community Colleges are usually cheaper than private art schools or public universities, even when looking at the higher international student fees.

Where you choose to go makes a big difference too. Everything will be more expensive in California or New York, but you will have a harder time networking with professionals in the field which can hurt you when you are job hunting (which I assume is one of the reasons you want to study in North America.)

#5038479 Clay Animation Video Game

Posted by on 02 March 2013 - 12:38 PM

The Neverhood is probably the most famous example.

Platypus is a claymation SHMUP, indie developed IIRC.

I've also seen someone doing it locally (Israel) her name is Hadas Noam. You can check out her work at http://craftyarcade.com/