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BrentChua

Member Since 05 Jul 2011
Offline Last Active Today, 02:29 AM
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Posts I've Made

In Topic: C++ console games tutorials and thread pointers please

08 April 2013 - 09:45 AM

I made a colorful animated boggle game in console a few years ago. I don't have a readily available executable but i have the source code for it. The code is a bit messy but i made a crude graphics and input system similar to Benryves' tutorial as what Crowseye suggested.

 

The game has a complete UI interface with buttons and texts and receives input from keyboard and mouse. As an added bonus there's even a mini mp3 player built-in for you to choose or switch songs and play them using fmod.

 

You'll also need to download fmod for the source to compile; for the music player thing.

 

 

Boggle.7z (12.5 MB)

In Topic: HLSL: Resource as function parameter

02 April 2013 - 05:01 AM

I'm guessing his helper function is located in a separate file where it has no knowledge about the resource it wants to modify and it is being included in a file where the shader function and the resource declaration are located.


In Topic: first game project EVER

08 March 2013 - 11:15 AM

Care to post some screenshots ?:)

In Topic: any fast program for reading large txt files?

08 March 2013 - 09:31 AM

A desktop PC has typically several GB of ram, 80MB is nothing

 

You'd still want to constrain your application's total memory usage to 250 or 500MB though; And 80MB is already quite big for loading a file. But as what Olof Hedman said, you may want to load your data in chunks instead. This will give you a balance between performance and memory usage.


In Topic: Constant Buffer scalar type data member problem

24 February 2013 - 05:51 AM

Ah. Good to know. I thought i read it somewhere that the ref device only support DX10 feature level. But that was like a year ago i might have just misread it.

 

That is great that you got everything worked out - can we see a screenshot from the victorious BrentChua???

lol. Nothing really special. I'm working on my very first Light Pre-pass renderer and its not even done yet. I just finished my lighting pass for point lights and i still need to finish the final geometry/composite pass. Here's a screenshot of my light buffer though. tongue.png

 


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